Buggy sound

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Post » Fri Jul 21, 2017 7:52 am

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This is the code that plays the explosion sound. However,
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When I use this code, the explosion sound is cut off and restarted every time a new Explosion object is created. Is there a way to let the sound overlap each other?
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Post » Fri Jul 21, 2017 5:35 pm

As a standard they should all play and overlap based on that logic so your actual sound is probably cut off when it plays once?
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Post » Sat Jul 22, 2017 12:24 pm

plinkie wrote:As a standard they should all play and overlap based on that logic so your actual sound is probably cut off when it plays once?

It is cut off everytime a new explosion object is created.
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Post » Sat Jul 22, 2017 2:58 pm

Hex27 wrote:
plinkie wrote:As a standard they should all play and overlap based on that logic so your actual sound is probably cut off when it plays once?

It is cut off everytime a new explosion object is created.

Sound effects should go to "Sounds" folder.
Just checked, audio files in Music folder are cut, audio files in Sounds folder can overlap.
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Post » Sat Jul 22, 2017 3:36 pm

It seems to have worked. Thanks
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