Bugs (Engine Demo 2 - 8/31/09)

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Post » Sat Nov 28, 2009 10:16 am

Great Job Louis, keep going! :)
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Post » Sat Nov 28, 2009 11:27 am

Amazing!
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Post » Sat Nov 28, 2009 11:55 am

Really nice! Looking forward to see more.
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Post » Sun Nov 29, 2009 9:49 pm

Yeah, it looks great. I'm waiting for a new version. :D
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Post » Mon Nov 30, 2009 1:30 am

First, this looks great. I'm usually not really into cutout/paperdoll-types of animations, but you've got some good seams and most of your pieces blend together nicely.

There are two things I've run into while testing you demo. If you run backwards (aiming in the direction opposite of where you're moving) and roll, the animation for the roll doesn't flip and it looks a bit weird. It probably has to do with mouse position, and adding a backwards roll might be something to consider.

The other thing I found is more of a bug. If you do a roll down into a pit and hit the wall 'before' you land, you get stuck. The only way to get unstuck is to spawn an exploding bug to "help" you get unstuck.

I don't really agree with the key placement argument as I don't have a problem with the layout, although double-tap would probably work better than Ctrl for rolling.

Imho, Up (or in this case W) should never be used for jumping unless you are making a fighting game. But seeing as you were gonna use it for climbing you've got that part covered already :D

Keep on truckin'!
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Post » Fri Dec 04, 2009 6:25 pm

Thanks guys.
I put up a new video on youtube to show some of the new features.
[url:2v4doaq4]http://www.youtube.com/watch?v=godxnVcvH78[/url:2v4doaq4]

@inkBot: Thanks for listing the problems you ran into. I've already taken out roll for now since I didn't think it added too much to gameplay and caused a lot of problems like you mentioned.
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Post » Fri Dec 04, 2009 6:42 pm

[quote="UberLou":cpg48vh3]Thanks guys.
I put up a new video on youtube to show some of the new features.
[url:cpg48vh3]http://www.youtube.com/watch?v=godxnVcvH78[/url:cpg48vh3]

@inkBot: Thanks for listing the problems you ran into. I've already taken out roll for now since I didn't think it added too much to gameplay and caused a lot of problems like you mentioned.[/quote:cpg48vh3]

Lol that looks great. I like the last part :D
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Post » Fri Dec 04, 2009 7:10 pm

This is looking really nice. I'm glad to see you're still at it :D

Keep it up, man... this is gonna be an awesome game.
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Post » Sat Dec 05, 2009 10:58 am

Wow that looks great. Can't wait to play new demo
ImageImage
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Post » Thu Dec 17, 2009 1:50 am

what did you use to make the graphics?
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