Build 3D games with Construct

Discussion and feedback on Construct 2

Post » Tue Apr 23, 2013 10:24 am

Oh yes, i didn't notice!

It's still awesome, how many hours did you spend for doing that?
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Post » Tue Apr 23, 2013 10:27 am

@joyfuldreamer That's really impressive, The perspective feels right,and it runs nice and smooth too.
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Apr 23, 2013 10:36 am

@joannesalfa: Don't ask! LOL
I did the tutorial in a day, and this I started experimenting with since Saturday (on and off). Is it Monday yet? I lost track of time. LOL. ;)

@Pixel perfick: Thanks. I had thought I could put 1000s of objects in the world, but for some reason, even when sprites are disabled (when out of view [the frustum]), C2 seems to run slow anyway. Hopefully it's just me, but if not, then it would be nice if C2 didn't run slow when only a few sprites are visible, and 1000s exist. ;) I'd love for a C2 developer to download the project, increase the number of trees and grass generated, turn to look at nothing, then check the speed. :)JoyfulDreamer2013-04-23 10:38:50
Jack of all trades, and master of some.
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Post » Tue Apr 23, 2013 10:41 am

@joyfuldreamer I did notice severe Framerate drop when I destroyed a few trees at once...
As long as I can move left, right and fire, I'm Happy...
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Post » Tue Apr 23, 2013 10:44 am

Yeah, too many fire particles. ;) Also, I'm using "on touch", and for some reason, ALL trees behind the touch are selected and not the top most one. Didn't realize that at first, but didn't bother to change it.

The game is only for fun, and to play with 3D concepts, nothing fancy! ;)

In fact, everyone is free to download and create from it whatever they want (commercial or otherwise - all content is created by me [no copyright issues]). :)JoyfulDreamer2013-04-23 10:49:09
Jack of all trades, and master of some.
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Post » Tue Apr 23, 2013 10:57 am

Really cool!
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Post » Tue Apr 23, 2013 10:59 am

Another note on speed: Every click creates a new explosion of particles, so be careful clicking madly. ;) Also, Chrome seems to run the fastest (obviously). Don't even bother running this in IE (in fact, let's just pretend it doesn't exist in my world space. LOL).
Jack of all trades, and master of some.
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Post » Mon May 20, 2013 9:15 pm

Hey guys, check out this cool game created by russpuppy using the Pseudo 3D game example! :)

http://www.kongregate.com/games/Russpuppy/photo-collection
Jack of all trades, and master of some.
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Post » Mon May 20, 2013 11:18 pm

that's amazing work :) very good example too :)
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Post » Thu May 23, 2013 1:14 pm

This is indeed very cool, JoyfulDreamer.
I've been messing around with the engine and most of it is really easy to use.
There's just one thing. I want my player to shoot an object, so I create an object at CameraX, CameraZ. The problem is I can't figure out how to calculate the angle of movement for the object, so that it fires in the direction of the current view.
Do you have any ideas as to how to solve this?
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