I am trying to build a physics game similar to the classic jenga game.
I have a solid floor and several blocks that I build a wall with. What I want is to clock on a piece of the wall and remove it. This works, however the wall doesn't stop bouncing, even when I have elasticity set to off.
I played around with the amount of gravity which does improve things (like 2 or 3), but sometimes I again run into a situation where the blocks simply don't stop moving / swinging as if they have an engery source of their own :)
Answered my own question. Solved it by increasing the linear and rotational dampening.