BUILD FAILED ALL PLUGINS PRESENT!

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Post » Fri Jun 03, 2016 7:14 am

Plugins present:

cordova-plugin-device
cordova-plugin-splash-screen
com.smartmobilesoftware.androidinappbilling
cordova-plugin-admobpro
cordova-plugin-extension
cc.fovea.cordova.purchase

REASON FOR NOT BUILDING:

Error: Plugin com.mcm.plugins.androidinappbilling failed to install.


com.mcm.plugins.androidinappbilling
^Tried looking for this damn plugin but it doesn't seem to EXIST!!!!!

Here's is the repo: https://github.com/maxmoore14/AndroidInAppBilling.git.

EVERY damn time I try to look for this thing XDK cannot find it!
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Post » Fri Jun 03, 2016 7:29 am

I think this post DESERVES A BUMP even though it's been less than 24 hours:

I found the solution to this problem.
Notice in my first post I listed the plugin: "com.smartmobilesoftware.androidinappbilling"
Well apparently, that plugin shares the same repo as the one we're looking for.

To those having the same problem, here's what you do:

Keep fetching plugins from that repo until you get the "com.mcm.plugins.androidinappbilling" one.

Apparently that repo is shared by 4 plugins so attempting to fetch one results in fetching any one of the four.
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Post » Tue Jun 07, 2016 9:01 am

ALL RIGHT!!! Four days since last post. I guess it's ok to bump this now.
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Post » Wed Jun 08, 2016 4:48 am

I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

And I am not getting the point as how to make it work ????
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Post » Wed Jun 08, 2016 5:01 am

miketolsa wrote:I have tried every possible solution have check github, intelxdk forum. & even our forum ..........

and I must say there is no solution for compiling using the default google play & inapp plugin from construct 2 ..........

Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

And I am not getting the point as how to make it work ????

Oh man. And I was going to purchase the Cranberry plugins today.... : \
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Post » Wed Jun 08, 2016 5:25 am

miketolsa wrote:Well using cranberrygame plugin isn't that easy as everyone is saying ......... Finally I got it working to get the inapp purchase work but when I click on the button to purchase it throws me our of the app with the pop box to purchase .........

And I am not getting the point as how to make it work ????


Wait sorry, I only concentrated on the "not working" part. It seems to be working ok. You're supposed to purchase the product at a separate Google/Apple store if I'm correct. When you do, your game should check for the "Has product." I have yet to learn how it works though. Will keep you posted.
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