Hello, I am Chad Wolfe, the founder of an indie game designing team known as Kiira. I am currently working on a game called Build Social.
Build Social is much like Minecraft. Build, go on online servers and build more. Build Social will have a lot more items though, and I've already got that mostly figured out. I'm excelling greatly in the simplicity of Construct 2.
Though, I have been quite confused lately. :P To my disappointment, I've not been able to figure out a way around this.
Just like any other game, I have been stuck with the problem of too many instances at same time in the game. I went through code after code, I looked for many different ways to store the X and Y positions and create the object once it's X and Y coordinates are within the view port. Then, destroy it again once it's outside the view port.
I want this to repeat, but I can't even find out where to start. I figured Arrays would be the best choice, but I can't store numerous instances of one Sprite in different positions. Though, I have found out how to do it with one instance of a SINGLE sprite.
I would greatly appreciate it if someone could help me with this! Thanks in advance, Kiira.