Building Cinematics

New releases and general discussions.

Post » Sat Jan 03, 2009 3:31 pm

I am curious about the best way to put cinematics into a Construct game. In particular is it better to use Construct to create the animation or to use third party animation / video editing software to create an animation and import it into Construct as an mpeg or something? What are the trade offs of each method?

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Post » Sat Jan 03, 2009 3:35 pm

Your talking about in game cinematics (with in-game graphics) right?

The whole advantage of that over a video file is file size (and ease to make if you have no 3d experience etc.). You should be able to use construct to make the animation. I think this is the best way. Deadeye did some cinematics in his game for tigsource competition..
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Post » Sat Jan 03, 2009 6:37 pm

Yes.. as for size and for easy editing, you should make the cinematics in construct itself. Just use some sprites and make them move or something.
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Post » Sun Jan 04, 2009 12:30 am

I always prefer in-game cinematics presentation-wise anyway, it feels more immersive since it doesn't take you out of the game.
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Post » Thu Jan 15, 2009 8:46 pm

Thanks all. Sorry if I bother anyone with silly questions. I often find that I don't know the types of things that people are expected to know but do know the types of things that people aren't expected to know ... if you know what I mean.
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Post » Fri Jan 16, 2009 1:36 am

The timeline object should now be a great aid to in-game Cinematics :)
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Post » Fri Jan 16, 2009 11:06 am

Yes, perhaps before the Timeline object my answer would have been different, but since then, it's not only better, but much easier to do it inside Construct.
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