Built MacOS App Crashes on Load

Report Construct 2 bugs here.

Post » Thu Sep 28, 2017 10:30 am

@Ashley, this workaround won't work for me.
I don't have a MacOS to export my game on it. Or do some file tweaks ( I'd use it right away, if i had the possibility )
Failure was reported by Steam moderators, when I tried to submit my build.

As for now I'm going to try and downgrade NW to 21.1 where those symlinks were not implemented. And exported game from C2 worked for MacOS with no additional workarounds.

Since my game is almost near release on Steam and there are no guarantees that this issue will be fixed.
B
13
S
1
Posts: 27
Reputation: 642

Post » Thu Sep 28, 2017 3:56 pm

You should get a Mac to test on - you shouldn't publish to a platform without at least testing your game works on that platform!
Scirra Founder
B
399
S
236
G
89
Posts: 24,525
Reputation: 195,382

Previous

Return to Bugs

Who is online

Users browsing this forum: No registered users and 1 guest