Bullet and rotation behaviors

For questions about using Classic.

Post » Wed Oct 16, 2013 10:34 pm

Hi guys. New project (almost finished, yay!), new problems and - I think - its easy one. Maybe you can help me?

So, I have yellow sprite with rotate behavior, and pink sprite with bullet behavior and condition that every 10 ticks yellow sprite spawn pink sprite at image point A, B, C and D, but all pink sprites have the same, uhm, end point. This looks bad.

I already set image point but this is not helping...

Another thing is that I want: pink sprite rotate around himself (spinning, you know), but when I use rotate behavior everything is messing with bullet behavior. Any solution?

Here is cap file: https://dl.dropboxusercontent.com/u/16947862/test.cap
And here is Data folder, with music and sound files: https://dl.dropboxusercontent.com/u/16947862/Data.7z
Enemy3 group is setting for bullets spawning.

I already tried BulletML but this don't work at all. Every pattern that I created on Kenta Cho website java mini app, don't translate well in CC.

P.S. 2

http://www.scirra.com/forum/million-questions_topic55333_page3&SID=fb486ab7-792a-f22f3a1d-41563-9391087963.htmleku2013-10-16 22:35:04
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