Bullet angle help.

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Post » Sat May 21, 2016 7:38 pm

In a game I'm making, there is an enemy that charges towards the player, when the player is in its line of sight.

I've tried using pathfinding, but it's a bit buggy for some reason. So I decided to just making the enemy a bullet. When the player is in the field of view, bullet is enabled, and the enemy has it's angle set to the position of the player. BUT I want to know, how do I make the enemies angle visually not change, as in, it doesn't turn when it chases the player?
Oh, okay.
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Post » Sat May 21, 2016 8:05 pm

I think it is in the properties of the bullet behaviour "set angle"

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Sat May 21, 2016 8:13 pm

fm4fanAT wrote:I think it is in the properties of the bullet behaviour "set angle"


Already tried that, it's not tied to the bullet behavior.
Oh, okay.
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