Bullet angle of motion is setting incorrectly

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Post » Fri Jun 06, 2014 8:15 am

Hi all. I'm setting an object's angle-of-motion Bullet property to 90 and it's actually getting set to 0. Also if I set it to 270 it becomes -180.

I am immediately logging the value as the very next action after setting it so nothing is possibly executing in between.

What could be causing this? Thanks.
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Post » Fri Jun 06, 2014 8:18 am

Ok so the speed needs to be non-zero first :)
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Post » Fri Jun 06, 2014 10:22 am

Here try this demo and see
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Post » Fri Jun 06, 2014 11:28 am

Cheers. Thanks for taking the time.
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