Hey guys I just have a few questions that involves messing with the angle and angle of motion for bullet behavior thank you for taking the time to read them.
1) Is there a way to set an objects angle/angle of motion outside of using the event sheet? In other words every time I create the bullet I don't want to have to keep setting angle of motion, because several bullet objects are created at once.
I have tried setting it on Start of layout but it seems that if there is no instance present or the last instance of the sprite is destroyed it goes back to the default 0
2) Is there a consistent way to have bullet fly to a specific spot on the map without having to using the command Set Angle to Position?
The reason this doesn't work for me is because it causes the bullet object to rotate and I have an animation pinned to the bullet and this also causes the animation to rotate.
So far I have been using the Set Angle of Motion command and putting in a numeric angle by hand. Then just using another object to deflect the bullet at a different angle that is again set by hand. The major issue with this is its not consistent and eventually the bullet sprite goes off course and misses its mark.
Sorry if this was confusing, if I need to clear anything up just let me know. Thank you for taking the time to help.