i have a quick question (looked everywhere and could not find an answer).
the bullet behavior has a SET ANGLE property ("If set to No, the behavior will never change the object's angle. If set to Yes, the behavior always sets the object angle to the angle of motion.")
is there any way to set this property at run time via events? i can change it easily in the properties window when developing, but wanted to know how to change the value dynamically while the game is running.