bullet behaviour ship with a turret

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Post » Wed Apr 03, 2013 6:17 am

Ship has bullet behaviour and has a separate object turret attached to it, thats what i wanna achieve, although im having some problems, any tips?

http://prntscr.com/yz5nk heres a screenie, the ship just flies by with the turret spawned at the spawner's origin point even though i set the position to the ship's image point 1, help?
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Post » Wed Apr 03, 2013 7:54 am

You have to pin the turret to the ship as well, check out pin behavior.
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Post » Wed Apr 03, 2013 8:42 am

thanks for the reply, although i managed to figure it out, turns out that, i might have misplaced the actions, instead of making a sub event, i add a new event just below the event, thanks again :)
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