Bullet Collision Issue (Solids)

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Post » Sat Jan 25, 2014 7:39 am

Every time I add a new object, I have to make a rule to destroy bullet when it collides with that object. It seems ridiculous to have to do this for everything. How do I create one rule that when the bullet collides with any solid, it destroys it then?
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Post » Sat Jan 25, 2014 7:43 am

you could put all the solid objects together in a family and make a bullet on colision with family - destroy bullet.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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