Bullet Hell Bullet patterns

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Post » Tue Dec 24, 2013 12:30 pm

Hi everyone!

I'm new to the Construct 2 and as my first dabble I've decided to make a danmaku (or Bullet Hell) shooter.

While development is going well, I have hit a problem, as other than the sine wave behaviour being used to create a simple swaying bullet formation, I am at a loss as to how to make the bullet patterns, (such as the grids, circles, swirls and such). Can anybody give me any advice, or point in any directions?

Any help would be greatly appreciated.

Thanks in advance (and Merry Christmas!)

Regards,
Pandemonium
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Post » Tue Dec 24, 2013 12:44 pm

I had to use google to find out what you mean, for I had no idea.

It seems like the bullets are spawned in mathemetical ways. So you'd first have to know the formulas you'd want to use.

creating a swirl would be done by creating bullets at around the player flying outwards at certain intervals and changing the angles.

I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Tue Dec 24, 2013 12:58 pm

Example:
This

is done by these events:
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Thu Dec 26, 2013 3:24 pm

Ah! Thank you so much for that LittleStain! I now have a functioning spiral fire pattern!

Now I need to know if anyone out there has any idea of how to code the likes of circles, grids and lines of bullets.

Again, thanks so much LittleStain, that was exceptionally helpful! :D
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Post » Thu Dec 26, 2013 3:30 pm

Maths.
Visual Novel 'Engine' in 100 Events
if you ever have to choose between buying Construct 2 on scirra.com or on Steam, read this: Review
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Post » Fri Dec 27, 2013 11:01 am

Bahahahaha, yeah, I figured that minffaQ. Any idea of the required formula for circles?
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Post » Fri Dec 27, 2013 11:16 am

create all the bullets in one event and sent them of flying in all the angles you want..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Dec 27, 2013 11:18 am

Sorry for the little hijacking...

@Pandemonium or @LittleStain - noob question here... I'm doing a shooter. I've setup an event to shoot randomly every 2-3 seconds, but ALL the enemies shoot at the same time.

How can I make this so the enemies shoot at different intervals?
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Post » Fri Dec 27, 2013 11:19 am

New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Fri Dec 27, 2013 11:32 am

@Pandemonium, actually MindfaQ is quite right.

To make a game like this you should:

- Learn the math behind the different bulletsprays.
Or..
- Learn to fake the math behind it.

One quick google search turned up This
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