Bullet hits tile. Effect:tile is replaced with another tile

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Post » Tue Feb 03, 2015 10:10 pm

I got 2 tilemaps. One is solid (tilemap), another one is unsolid (tilemap2).

When a bullet is collided with a tilemap, I am trying to do the following

1) The solid tile of tilemap which we hit is erased
2) and is replaced with a tile of unsolid tilemap2 ( I used "set a tile" trick, not sure if it is right).

It drives me mad for over two weeks. I cannot achieve any of these effects while a tilemap is being hit with a bullet.
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Post » Tue Feb 03, 2015 11:28 pm

> @heliogame

Take a look here:

trying-to-understand-tilemap-collision-detection_t94500

and download this: https://dl.dropboxusercontent.com/u/143 ... t%202.capx (Thanks to @RamPackWobble)

That should help...
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Post » Wed Feb 04, 2015 4:26 pm

@MultipleChoice, solved! Thank you!
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