Bullet speed turns negative after 2000

0 favourites
  • 2 posts
From the Asset Store
This pack contains 10 types of bullet effects, with different shapes and colors.
  • Problem Description

    When an accelerating bullet's speed reaches somewhere just after 2000 it starts returning negative numbers (though it keeps accelerating properly).

    Attach a Capx

    [attachment=0:394dvzjp][/attachment:394dvzjp]

    Description of Capx

    Hold down the mouse button, the ball increases in speed. Text shows bullet speed.

    Steps to Reproduce Bug

      make anything with a bullet behavior speed it up past 2000 read the bullet speed

    Observed Result

    seems like there's a range from around -2000 to 2000 the bullet speed cycles through.

    Affected Browsers

    • Chrome: (?)
    • FireFox: (YES)
    • Internet Explorer: (?)

    Operating System and Service Pack

    Windows Vista Home Premium

    SP2

    Construct 2 Version ID

    r173

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • That's a weird bug! Fixed for the next build. Luckily it's only the 'speed' expression returning the wrong value - it is actually still moving with an increasing speed to the right.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)