BulletML plugin, preview release

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Post » Mon Jul 19, 2010 6:39 am

[quote="kaos":1ubtos73]So, uh, are you going to release that one? I really couldn't use this unless it supports per-pixel collisions.[/quote:1ubtos73]
Oh yeah, have a look: BulletML-1.01.zip. Still not an official release though.

For this week I'm on a machine with no dev tools so I can't quickly fix any bugs. Been working on the demo game instead.
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Post » Tue Jul 20, 2010 12:02 pm

Ah I see. Well epic stuff, Imma give this a go.

Im actually in a point in my danmaku engine where, if I can make interesting patterns with BML, I can probably contribute a demo or two as well.
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Post » Tue Aug 17, 2010 8:48 pm

At last released the first official version of the plugin in here and the demo game here. It was a bumpy journey.
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Post » Wed Aug 18, 2010 3:01 pm

Wow good stuff. I will probably never make a "bullet hell" game, but this could be useful for many other things too.

Nice work mate.

~Sol
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