BulletPoint - Live in Arcade Updated*

Show us your completed creations made in Construct 2

Post » Thu Mar 29, 2012 6:25 am


Hey Guys,
I just wanted to share the game I am working on. It's called bulletpoint, its a shooter with rpg elements. You, your guns, and your skills can all level up. Waves of enemies will spawn and you have to kill them.

Enjoy!

*UPDATE - fixed bugs, added text to in-game shop, and updated equipped skill and active skill graphics.

*UPDATE - Fixed Bugs, Added Heal item to in-game shop,Added New Weapon - Flamethrower to in-game shop, Right click now toggles Bullet Time on and off, added "How TO Play" section on title screen, Click Start to start game.

*UPDATE - Fixed Bugs, added running animations, added death animations, GAME OVER screen, GAME OVER Music, Screen Shake when enemies die.

*UPDATE - Fixed Bugs, added boss, added boss music, in he arcade version had to take out intro music so it could fit

*UPDATE - Fixed Bugs, added boss, added boss music, in the arcade version had to take out intro music so it could fit




Play BulletPoint_DEMO



Shibbyman32012-04-11 01:40:15
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Post » Fri Mar 30, 2012 5:46 am

looking good as a starting point,

are you going to have full stages or is it going to be a 'beat the wave' of enemies style game?
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Post » Fri Mar 30, 2012 12:59 pm

Thanks, the gameplay will be multiple levels of 'beat the wave' of enemies. Each level will have a different design and a different boss. In between levels I plan on showing story parts.
Shibbyman32012-04-07 17:20:12
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Post » Sat Mar 31, 2012 9:38 pm

*UPDATE - Fixed Bugs, Added Heal item to in-game shop,Added New Weapon - Flamethrower to in-game shop, Right click now toggles Bullet Time on and off, added "How TO Play" section on title screen, Click Start to start game. Shibbyman32012-04-07 17:20:18
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Post » Sun Apr 01, 2012 3:07 am

I really liked the game. it's kind of additive too ;).

Actually I've been following your progress since the beginning and I'm glad you keep working on it. I remember when you couldn't buy weapons. Now you added this feature plus the title screen and it seems really cool. I guess you made the graphics yourself too.

Keep working on this man. Be sure, I will stay tuned. By the way, feel free to try also my game and leave me some comments. I will appreciate. You can play it through my signature.
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Post » Sun Apr 01, 2012 2:55 pm

Thanks! It is almost ready to be shown off as a demo.

Ya almost everything about this game I made, from the music to the graphics. The only thing that isn't mine is the explosion, that is from the beginning tutorial. Honestly, I'm having a harder time with the animations than the logic of the game . So any tips on animating sprites would be appreciated. I'm just glad people are checking this game out. I will continue on with development, I still have a lot planned for this game.

Shibbyman32012-04-07 17:20:24
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Post » Wed Apr 04, 2012 12:39 am

*UPDATE - Fixed Bugs, added Running animations, GAME OVER screen, GAME OVER Music, Screen Shake when enemies die.Shibbyman32012-04-07 17:20:29
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Post » Sat Apr 07, 2012 12:36 am

*UPDATE - Fixed Bugs, added boss, added boss music, in the arcade version had to take out intro music so it could fitShibbyman32012-04-07 17:20:35
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Post » Wed Apr 11, 2012 1:38 am

So after reviewing the feedback I got for the demo, Their are key problem areas I fixed with this recent update.

1st - I kept being asked how to equip the flamethrower.

So I added an additional icon to the hud that explains all the controls. Also, after purchasing the flamethrower the text in the shop explains how to equip it.

2nd - I don't want to click on the shop icon, while in the middle of the action.

So, I made "e" a hotkey, that will bring up the shop menu.

3rd - I felt the gameplay could be tweaked a bit.

So, I lowered the enemies life and increased their rate of fire, I lowered the players initial life and I also increased the boss's damage, to make him a little more challenging.

I hope you enjoy the changes.

Play BulletPoint_DEMO
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