Bumper's Quest (New Video)

Show us your completed creations made in Construct 2

Post » Thu Dec 22, 2011 12:55 pm

Cool game.
It reminds me the NES time. Also, loved the music (but Im a fanboy of 8-bits eheheheh) and the animation.
Keep going :)
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Post » Thu Dec 22, 2011 8:55 pm

Don't know how I missed this before...looks really, really slick. Can't wait to give this a spin.
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Dec 29, 2011 5:43 pm

Well we couldn't finish anything in time for the competition, so here's a screenshot instead.



Up next? Boss fights!Tokinsom2011-12-29 17:43:29
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Post » Thu Dec 29, 2011 8:16 pm

Always enjoy a good Bumper's Quest update :)
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Post » Mon Jan 02, 2012 1:07 pm

Looks promising, great game for handhelds.

Cant wait to try
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Post » Mon Jan 02, 2012 2:20 pm

Cool biomes
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Post » Thu Jan 19, 2012 6:32 pm

Cool sprite art!! poslished graphs..

Waiting the full release !!!

Good luck in your project!!!!

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Post » Fri Jan 20, 2012 9:19 pm

BEAUTIFUL game! I loved it!

Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

Thanks.
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Post » Fri Jan 20, 2012 11:00 pm

[QUOTE=andreyin] BEAUTIFUL game! I loved it!

Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

Thanks.[/QUOTE]

Well I use Google Chrome with GPU Accelerated Canvas 2D enabled, which allows me to zoom in (ctrl+mousewheel) without blurring the graphics. I also keep WebGL disabled as it makes the graphics blurry regardless of sampling option..pretty sure it's broken.

The graphics are not scaled up at all. If you do that, then objects will appear to move by fractions of an in-game pixel, which looks really bad!

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Post » Sat Jan 21, 2012 3:06 am

[QUOTE=andreyin] BEAUTIFUL game! I loved it!

Sorry to ask, but it's been bothering me; how did you make so the sprites didn't get blurry? I always draw little sprites too, but if I stretch them on C2 everything gets so blurry.

Did you just make them twice or thrice as bigger on the tool you're using to draw them? Or is there another way..?

Thanks.[/QUOTE]


Choose "point" sampling with webgl enabled.. it keeps the hard edges of resized art.

what tok said above is true, but I actually think the sub'pixel' movement looks okay.. if you want to use pixelly art but don't want it to feel like an older game then it's even better cos it's smoother.
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