Bumpmapping lighting

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Post » Sat Apr 12, 2008 7:18 pm

Can't wait to pump some scratched floortiles with this one really, it'll boost any game's normal solid ground up a notch :)
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Post » Sat Apr 12, 2008 7:25 pm

Bumpmapping ftw indeed.

:D



...


poor horse :(
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Post » Sat Apr 12, 2008 7:29 pm

Ok so lets talk about effects... [url:1gmj5bs3]http://youtube.com/watch?v=DkCj1YD8tUc[/url:1gmj5bs3]
-Fog
-Blur
-Shockwaves (???)
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Post » Sat Apr 12, 2008 7:33 pm

[quote="Doppel":2uz7uu4s]Ok so lets talk about effects... [url:2uz7uu4s]http://youtube.com/watch?v=DkCj1YD8tUc[/url:2uz7uu4s]
-Fog
-Blur
-Shockwaves (???)[/quote:2uz7uu4s]

What we need is a easy Particle object.
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Post » Sat Apr 12, 2008 7:36 pm

[quote="Doppel":4m3pmnj2]Ok so lets talk about effects... [url:4m3pmnj2]http://youtube.com/watch?v=DkCj1YD8tUc[/url:4m3pmnj2]
-Fog
-Blur
-Shockwaves (???)[/quote:4m3pmnj2]
If a suitable refract shader is used, we could have blurred shockwave effects that'd look great on explosions and general fighting scenes (great example of an explosion refract shader here)

Fog can already be achieved with an animated sprite and using a Blurmask on it.
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Post » Sat Apr 12, 2008 7:36 pm

"Particle Object" like the one in MMF?
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Post » Sat Apr 12, 2008 7:38 pm

[quote="Doppel":2qkixzd0]"Particle Object" like the one in MMF?[/quote:2qkixzd0]
A similar one would do it, but with an effects dropdown menu so it'd add blurring, HDR or anything else on each particle if you so wanted...
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Post » Sat Apr 12, 2008 7:52 pm

[quote="Ashley":1wqheekr]Bumpmapping ftw![/quote:1wqheekr]

Indeed!

So, how does the light work? Is it a sprite overlay like in Attan's Lightswarm demo?
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Post » Sat Apr 12, 2008 7:57 pm

[quote="Namelezz":3pswaq93][quote="Doppel":3pswaq93]Ok so lets talk about effects... [url:3pswaq93]http://youtube.com/watch?v=DkCj1YD8tUc[/url:3pswaq93]
-Fog
-Blur
-Shockwaves (???)[/quote:3pswaq93]
If a suitable refract shader is used, we could have blurred shockwave effects that'd look great on explosions and general fighting scenes (great example of an explosion refract shader here)

Fog can already be achieved with an animated sprite and using a Blurmask on it.[/quote:3pswaq93]
Can't you do this with magnify?
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Post » Sat Apr 12, 2008 8:02 pm

I would say most if not all the Dishwasher effects can be done already through creative use.

Still hope for multiple 3D objects, with animated textures and phong shading! Well, I'll settle for just more 3D objects too ;)
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