BunBunLand (was 6 months abandonment and....)

Show us your works in progress and request feedback

Post » Mon Dec 01, 2014 5:34 am

My construct 2-ing has been hibernating for 6 months due to other stuff in life.

I have been making new graphic for the last week now, and now I think I want to fix the bugs in my events.. But looking at the events make me go... what is this? haha. I have made it pretty organized but still confuses me. I have two versions, one without functions that works better, but lots of repeated blocks with code and long messy events, and one with functions, neater events but with bugs.

The game is not simple, it depends on a chain of events... if I move something wrong, it will eff up for the other things. Not easy, not easy.

But I also want to complete the game or at least make a working version. haha.

Mod could move this to better forum.
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Mon Dec 01, 2014 11:57 am

I continued with graphics instead... ;)

Here's a very early version of the game, if you want to try.. of course very early and very rough.
http://www.funnybunny.se/game/bunbun/

To play: Click with mouse to choose level. Gamepad works best, but keyboard: arrow keys for movement and ctrl (plus movement) for grabbing. Esc to commit suicide, F5 to reload to choose another level.

You do not have to report about graphic issues, because I know about them. ;) Many of the graphics are either remnant from earlier graphic and/or just dummy, and I know the score should be other color. But if you find actual bug you can report - if you want. Bugs I know about: Straw tubes = very buggy in many ways. Enemy sometimes manage to survive the explosion. (I think this is from the new function event system) Sometimes BunBun get stuck in moving animation, this appears more often with keyboard than gamepad by some reason.
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Mon Dec 01, 2014 9:44 pm

Reminds me of Pac-Man, interesting game!
The moderators are corrupt and ban for no reason, especially that condescending neckbeard asshole Kyatric. The forums are filled with fanboys.
Banned User
B
22
S
7
G
1
Posts: 558
Reputation: 2,925

Post » Wed Dec 03, 2014 5:42 pm

I am so happy now! I have solved the tube bug! At least one of them. The one that let you enter the tube from the side and warps you to wrong location. It might have magically solved the other tube bugs as well, I have to test now.

Took me 2 hours of debugging. :D As you can't add breakpoint on loops and triggers and you can't "run through every event" (pausing between every event) <-- I think so! I added lots of Browser Log entries with variable outputs and text on what's happening HERE.

EDIT: It seems that the skipping of tween through tube still happens sometimes. Well. At least I know that!
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Thu Dec 04, 2014 8:55 am

Why the window screen is small?
Image
B
60
S
10
G
10
Posts: 1,013
Reputation: 9,155

Post » Thu Dec 04, 2014 11:56 am

It is integer multiplier (letterbox integer scale). It is small if the next size is not big enough for your monitor. Maybe it could be that? Are you able to run 1024x683px? If not then it would get half down, to 512x341px

If your resolution is higher than 1024x683 px then try to run the game in full screen browser. hit F11 (Firefox)

I haven't decided which platform I am going to release this to, so I will adjust the final window size by then. I had the ipad in mind but I have also discovered it might not be ipad friendy game with the controls, it might be too hard a game to control with "onscreen joystick". I haven't came to that yet, I want to add game features and polish the game engine first.

If it even come to that. ;) With me you never know... HA! (no sound though because I am deaf so it is a tiny bit hard to even try to guess ;D)
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Thu Dec 04, 2014 5:10 pm

Debugging of today did not work well.

First trying to fix the issue of not respecting trigger upon animation's end, related to tubes. nope.

Then trying to figure out the enemy escaping the explosion (even if it is "his" explosion), apparently the explosion+clearing events are too far down that the movement timing of 0.2 sec manage to move him to another space.

Nope, it is not simple, it is grid based system, and everything are referenced from a grid array. It simply has to be like this so things moves orderly and simultaneous.
B
58
S
18
G
13
Posts: 447
Reputation: 10,735

Post » Thu Dec 04, 2014 9:00 pm

looks like a fun concept helena
B
69
S
17
G
9
Posts: 376
Reputation: 8,931

Post » Thu Dec 04, 2014 9:07 pm

I like it.. scaled fine on IE11... a little bit jerky when moving.... well done
B
7
S
3
G
1
Posts: 184
Reputation: 1,352

Post » Fri Dec 05, 2014 1:18 am

Do EEEET! I got hooked! lol. pretty fun and challenging.
B
9
S
2
Posts: 80
Reputation: 854

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 4 guests