ButterBall (Rate Kongregate)

Show us your completed creations made in Construct 2

Post » Fri Mar 23, 2012 1:07 am



Up Arrow = Jump
Left = Left
Right = Right

WASD = same as arrows

Down Arrow = Sit (while in Car)

*Mouse Aims Laser/Turret (Player in Car)
"(Gather Heads for Ammo) place in Car"

Left Click = Shoot Turret
Right Click (HOLD) Silver-bullet machine Gun

Right Click / Space = Shotgun Fire (2 Shot)


Shift / R = Reload (Shotgun) *unlimited Ammo for now

Ctrl = swing Baseball Bat

Hold E while jumping = enter house

Hold Q = exit

Updated player movements and platform logic, Thanks to Ashley's Guide.
Movement is 100% smoother. Added zombie sounds and a squish noise for decaps.


PLAY
GAME LINK HERE (Update) V0.4

Erndog2k2012-04-16 07:44:00
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Post » Fri Mar 23, 2012 4:22 am

Please leave feedback
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Post » Sat Mar 24, 2012 4:22 am

Where is the game Ern? I was getting to it, lol.
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Post » Sat Mar 24, 2012 6:29 am

[QUOTE=GenkiGenga] Where is the game Ern? I was getting to it, lol.[/QUOTE]

I found my game wasn't working on multiple resolutions, I'm trying to figure out this paralax stuff. n I wasn't fully ready to share its current state. Erndog2k2012-03-24 06:31:03
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Post » Sat Mar 24, 2012 8:32 am

Fair enough, i would like to say post your cap.x and i'll take a look but i have 0 experience at this point with multi screen support.

Best of luck figuring it out - make sure to check all the relevant posts re the issue (im sure your doing/done that already).
GenkiGenga2012-03-24 08:32:55
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Post » Sat Mar 24, 2012 3:54 pm

[QUOTE=GenkiGenga] Fair enough, i would like to say post your cap.x and i'll take a look but i have 0 experience at this point with multi screen support.

Best of luck figuring it out - make sure to check all the relevant posts re the issue (im sure your doing/done that already).
[/QUOTE]

-Edit-
I figured it out I just had to put Paralax to 100 horizontal

Erndog2k2012-03-24 21:23:07
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Post » Sun Mar 25, 2012 3:30 pm

Cmon leave some feedback

Erndog2k2012-03-25 19:04:10
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Post » Mon Mar 26, 2012 12:18 am

Well that was pretty different!

Some work is needed on the control side - (I would have loved to use AWSD for movement, as my hand was naturally there to reload and use the bat etc).

But on the plus side, it very satisfying using that shotgun. The sound is excellent and reloading was fun. Smashing heads like they were letter boxes was cool as well. Spooky graphics :)

Unless your dead set on keeping fullscreen an option i would suggest using a fixed resolution that fit your graphics.

Keep working on this, look forward to testing the next version.
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Post » Mon Mar 26, 2012 10:20 pm

[QUOTE=GenkiGenga] Well that was pretty different!

Some work is needed on the control side - (I would have loved to use AWSD for movement, as my hand was naturally there to reload and use the bat etc).

But on the plus side, it very satisfying using that shotgun. The sound is excellent and reloading was fun. Smashing heads like they were letter boxes was cool as well. Spooky graphics :)

Unless your dead set on keeping fullscreen an option i would suggest using a fixed resolution that fit your graphics.

Keep working on this, look forward to testing the next version. [/QUOTE]

I had originally had WASD programmed in but deleted it, for really no reason @ all. Will put back in. I'll still keep my default controls for and option.

I have been trying to get anything in construct to work properly in full screen it isn't. I already posted the Bug in Bug section.

Also How would I go about making it so that it's a fixed screen size, without changing all of my layouts.

Thx for the input very much appreciated.
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Post » Mon Mar 26, 2012 10:50 pm

seems the logo isn't that much good , ill try it now hope its good^^
but need more graphics for now
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