ButterBall's Adventure WIP*

Show us your completed creations made in Construct 2

Post » Wed Jul 18, 2012 7:33 pm

Butterball WIP


Play Game WIP Link Here

Controls:
(Also in main menu Options)
WASD/ZQSD/Arrows = Jump,Move
Shift or R = Reload
Space or Right Click = Shoot
Hold Shift Forward Forward Jump = Slo Mo Dolphin Dive
Hold Shift Jump = Slo Mo Jump back

*Scroll Mouse to set Camera close or far.
Please make sure 100% browser zoom is ok.

Draw/Holster Pistols

< > or 1,2 to Draw/Holster pistols

Releasing Shift or doing any other action will cancel SloMo, You must have pistols drawn to engage SloMo actions.

esc = Pause
F1 = Full Screen

Dev stuff:
Hold ? or / = Dev View


Butterball WIP
Erndog2k2012-09-24 03:20:29
B
27
S
11
G
1
Posts: 246
Reputation: 5,048

Post » Wed Jul 18, 2012 8:15 pm

Wicked awesome game!Taurian2012-07-23 00:49:49
Epic Space Online - Google it!
B
34
S
10
G
5
Posts: 165
Reputation: 6,637

Post » Fri Sep 07, 2012 2:32 am

Update*
Fixed alot
Started going to college for, Visual and Creative arts. Should help me get this game done.

@Taurian
thank you

Erndog2k2012-09-09 08:34:55
B
27
S
11
G
1
Posts: 246
Reputation: 5,048

Post » Sun Sep 09, 2012 7:36 am

Interesting! On my screen, I couldn't see the bottom of the game, so I could only see half the character, at most. However, scrolling the mousewheel corrected this by apparently "zooming." However, space and right-click never allowed me to fire. Using 21.0.1180.89 m on Windows 7.
B
50
S
15
G
11
Posts: 366
Reputation: 12,043

Post » Sun Sep 09, 2012 7:58 am

@ RandomExile
yeah on some screens if the user has the browser zoomed in or out it messes with my game I think? I'm going to make some sort of screen adjustment tool like on consoles.

I'm so sorry about that I totally forgot to put the control to draw his pistols dunce hat on me. lol

< > or 1,2 to Draw/Holster pistols

Erndog2k2012-09-20 21:11:54
B
27
S
11
G
1
Posts: 246
Reputation: 5,048

Post » Sun Sep 09, 2012 11:18 am

Consider a smaller/simpler "Loading" layout. In my browser, I have to wait 30 seconds before I see the "Loading" message.
(Maybe it has something to do with game being stored at dropbox)
B
39
S
11
G
5
Posts: 132
Reputation: 8,228

Post » Sun Sep 09, 2012 8:31 pm

Graphics hurts my eyes a little, especially that pixelated transition.
Interesting and weird concept you got though!
The camera shouldn't put ButterBalls right at the bottom though, would be good if I could see what was below me before I jumped or dropped into it!
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Fri Sep 14, 2012 5:21 am

Update 2*
Adjusted Camera to allow better view of surroundings.
Changed background clouds.
Reduced size
Increase performance
Fixed sun
Added alot more depth to difficulty settings.
Ex: if (Easy) AI with gun will shoot slower, later and less accurately.
On Hard they shoot faster sooner and more precisely. Plus take more/less damage.

Still working on another zombie or two and a few bosses. Another level and story, I'm done. Plus College so yeah.
Erndog2k2012-09-14 05:28:41
B
27
S
11
G
1
Posts: 246
Reputation: 5,048

Post » Fri Sep 14, 2012 7:15 am

Nice to hear you adjusted the camera!
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Post » Mon Sep 24, 2012 3:22 am

Update 3
improved code 110%
also made all stages part of one event_sheet
so level 1 has 3 stages on one sheet etc...
performance increase 18% I think lol

Update4
more code improvement/clean up
better performance
Greatly improved Zombie A.I


B
27
S
11
G
1
Posts: 246
Reputation: 5,048

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 4 guests