[QUOTE=7Soul] Kids nowadays call anything 8bits...8-bit color
I'm being particularly nitpicky about this only because I love 8bit style graphics. Just check the game on my signature and you'll see ^^
And yeah, by "sounds" I meant the zombies, they sound like they don't belong in this game.
One other thing, the collisions could be simplified at some points, like on vertical walls. If you are too close to them, sometimes, you can't jump. [/QUOTE]
Yes you are right there is a difference between 8-Bit Graphics and 8-Bit Style/Color. 8-Bit Graphics means your card can only render that and nothing more, and at very low resolution. 8-Bit Style is the same thing just to us, in this day and age, our computers render 16-64bit's of color at VERY high resolutions. So unless you deliberately make the game look like a mix between Atari and Nes your not 8-bit it's funny. If you could turn your resolution down to Nes and put your card in 8-bit mode I think you will see a HUGE difference. you have to remember WEBGL is a Graphics Driver it probably does some smoothing with low level AA.
P.S I'm not the best at sounds, are you saying I shouldn't have zombies sounds @ all? What should I have, I'd like to know what you had in mind if possible.
I fixed my collisions thanks for the heads up some of my sideways blocks/Platforms were on an outward angle of just over 1.4 Degrees that was causing the issue. Erndog2k2012-04-10 07:37:15