I'm currently creating a little platform game in Construct for some contest, and I'm having the following question.
The main system consist of age changing. You have three buttons in a HUD, each one holding a different age. You have young, which means that you're fast and physicly capable, there's adult (grown man) which means you can lift and move heavy things, and there's old, and in that case you have a walking-stick with which you can hit monsters and thus attack.
Now I'm asking if there are any suggestions on how to do this. I'm currently having the following system: when you click one of the buttons, the animationsheet changes, as does the part in the event sheet where the walking animations are defined. Also, your platform movements stats change to either better or worse, minding which state/age you are currently in. Also, when you're a man, objects like boxes and heavy stuff become available, and when your old, you can attack monsters instead of only the other way around.
But that doesn't work very well. When I change my age, the kid and the gramps don't animate, they keep stuck in one of the two frames of my walking animation that I have set for them.
So is there a better way to do this? Like, set up the first 3 players with different stats and variables, and then change players everytime you click a button?
Thanks in advance for thinking with me,