BYTE (cyberpunk stealth-puzzle)

Show us your works in progress and request feedback

Post » Wed May 18, 2016 2:45 pm

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Hello everybody! Dividebyzer0 team here.

..aand we are happy to introduce you the BYTE - our current work-in-progress game about hackers, networks, and cyber-worms, for PC/OS X/Linux.

>>>alpha demo<<<

Controls:
Arrows - moving worm on the grid
Spacebar - downloading
R - level restart
Shift - scanning mode
D/F - zoom-in/out


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BYTE – is a top-down stealth-puzzle game, where player controls a sneaky cyber-worm and performs some malicious deeds in the network of the near future.

Main gameplay may kinda remind of “Snake” from your old Nokia phone: every time you steal valuable data, your cyber-worm is getting longer, which makes it harder to control and evade anti-viruses.

A game is worth a thousand words, so we’ve prepared a little alpha demo for you.
It’s demonstrating not only the game mechanics, but the graphics and music/sounds (still subject to change, though), as well as the bit of a story, which takes part in full version of the game’s plot.

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BYTE OST on SoundCloud

Plans for the future
We are planning to add asynchronous multiplayer and economics to the game (say “goodbye” to release anytime soon).
Right now, the vision is this: players will able to make and upgrade their own levels (or “servers” in game’s term), store and sell data, and most importantly – steal data from one another. The multiplayer part is always-on and completely integrated in singleplayer experience, so you will see on your global map story missions as well as other player’s servers.


Aaand thats it, for now.
Desperately waiting for your feedback, guys :)

Have a happy hacking!


Stay tuned with us via:
RSS feed and mail subscription on the studio’s website: Dividebyzer0.com
Facebook page: fb.com/DividebyzerO.team
Twitter page: twitter.com/dbzteam
Private questions? Shoot’em at [email protected]
Last edited by xDNKx on Wed Sep 21, 2016 2:24 pm, edited 4 times in total.
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Post » Wed May 18, 2016 4:42 pm

HOLY F****** **** IT LOOKS AMAZING

Prob trying it tomorrow
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Post » Sun Jun 19, 2016 3:12 pm

Aaand new version 0.5.7 is out!
We added a couple of “user-friendly” improvements to...well, improve “friendliness” of the game:

  • Firstly, the stuck-detecting system. From now on, your cyberdeck will show a warning message each time worm gets locked.
  • On-screen controls reminder. Just in case you got amnesia or simply tired of reading tutorial chit-chat.
  • Small fixes in level design for smoother experience (including the annoying one on Level 11 “9s Bit News Blog”)
  • Lastly, many typos have been ruthlessly eliminated. For great justice!

As always, you can play up-to-date BYTE alpha demo here: dividebyzer0.com/byte
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Post » Mon Jun 20, 2016 2:21 am

This looks pretty cool - really digging the graphic style :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Mon Jun 20, 2016 8:27 am

SoldjahBoy wrote:This looks pretty cool - really digging the graphic style :D

~Sol



Thanks! But of course, there is always a room for improvements, so the game will be (I hope) prettier in the future ;)
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Post » Fri Jun 24, 2016 11:12 pm

Socialization on the move!

Now you can follow our one-of-a-kind cyberworm simulator on IndieDB and GameJolt!

Next, we have just released a standalone build of the demo (no more crappy web-browser stuff!). As promised, it supports Windows, macOS and Linux. You can grab the latest version here from our site.

And last but definitely not least – we got our very first “let’s play” video!
You can watch it below:
https://youtu.be/XY0WRm2L_TE

A big thanks to Fellow Player for his time and funny comments ;)
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Post » Wed Sep 21, 2016 2:28 pm

BYTE alpha demo results and progress so far

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Firstly, I would like to thank everyone who tried the alpha demo. When you are building a long-running game in spare time only, the feedbacks (especially, positive ones :)) from the community are natural fuel, that helps you keep pushing forward.

I also want to thank the community of GameJolt, Gamin.me and XGM in person, because the most comments/play sessions comes from them.

The results themselves are pretty neat - it turns out that we are making something meaningful and even enjoyable, which is very cool. The most complaints were about chat system and mistakes in level design (already fixed in build 0.5.7). So in future major public releases the chat system will be redesigned to be more intuitive, less annoying, and without stopping the gameplay. We plan some changes in scan system as well, because the current implementation is almost useless on levels with many elements.

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Now, about the current progress.
As you can see, we remade an antivirus, so it looks more aggressive now. But most importantly, the work on the multiplayer side has been started! I really can’t tell you much about it, because right now we have a veeeery blurry vision of it. But as soon as we test and clarify anything, I will let you guys know in an instant.

And yes, we plan to go open beta with multiplayer! So soon you will be able to hack your friends or being hacked!... Well, not very soon, actually, but cheer up! We have some interesting meta-stuff in our pockets to show you in the near future, so stay tuned ;)
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