C2 and 3D !!

Discussion and feedback on Construct 2

Post » Tue Sep 24, 2013 6:04 pm

Using Unity for 2D just isn't worth the effort. C2 is a fantastic tool for 2D games. However, being able to use 3D models in replacement of 2D sprites would be an awesome fantastic addition. So C2 is a perfect tool for 3d rendering for 2d games.

For those who don't know. Unity doesn't really have strong support of game behaviours. You often left to writing the game actions from the ground up. There are 3rd party tools that can help with that, but that becomes additional cost on top.

C2 is by far of the best 2d game creation tools out there. Easily miles above Unity for 2D games. However, I really wouldn't use C2 for 3D gaming. Not because of langouage, but because the Layout system is only 2D represented. To move C2 to 3D, would require a lot of hacks and external tools.
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Post » Tue Sep 24, 2013 7:16 pm

[QUOTE=jayderyu] Using Unity for 2D just isn't worth the effort. C2 is a fantastic tool for 2D games. However, being able to use 3D models in replacement of 2D sprites would be an awesome fantastic addition. So C2 is a perfect tool for 3d rendering for 2d games.

For those who don't know. Unity doesn't really have strong support of game behaviours. You often left to writing the game actions from the ground up. There are 3rd party tools that can help with that, but that becomes additional cost on top.

C2 is by far of the best 2d game creation tools out there. Easily miles above Unity for 2D games. However, I really wouldn't use C2 for 3D gaming. Not because of langouage, but because the Layout system is only 2D represented. To move C2 to 3D, would require a lot of hacks and external tools.[/QUOTE]

who knows we may kiss the Unity a big goodbye if C2 managed to handle 3D!
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Post » Tue Sep 24, 2013 9:16 pm

Unity 4.3 features enhancements and new additionas specific to 2D that should make it much easier to do 2D games in it.

http://www.youtube.com/watch?v=MoZlMGU99qk
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Post » Tue Sep 24, 2013 9:36 pm

@fawdda

Make a plug-in.
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Post » Tue Sep 24, 2013 9:58 pm

There's a reason why 3d engines are more pricier. It takes a long time to create an engine that can properly render 3d objects efficiently. So if Construct 2 did have 3d, then I think the price should go up with it. Maybe the business edition could support some kind of 3d rendering?

In my opinion the price for unity is the only thing holding me back from using it.retrodude2013-09-24 22:00:03
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Post » Tue Sep 24, 2013 11:50 pm

My opinion is that if something doesnt go forward and stays in one direction the most of times fades away.maybe you should think again about 3d support.And guys havok's "project anarchy" is free for mobile games development.Unity free edition also gives us the oportunity to make games and export them even in ios and android,blackberry etc.ok with limitations but we still can export.Unity adds 2d plugin in 4.3.A major upgrade.
Its marketing and its all about money the reason why they do that.They want 2d also for new developers=new clients.the thing guys because its not good to telling the half truth is that many of us (i believe most of us) bought c2 because we dont know about programming.come on lets face it the 60-70% of us i believe.if we knew how to programming we will not being here.maybe i am not right but its my opinion and im talking at least for myself.
if tommorow unity or another AAA game engine integrate block code like construct 2 or game maker i think that programs like stencyl gamesalad c2 gm,will be knocked down in a couple of months.And im sure that this scenario will take place in a couple of years.

i just saw copperlicht game engine using webgl 3d js. why not construct..Go for it ashley and rule the world spy842013-09-25 00:03:29
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Post » Wed Sep 25, 2013 1:01 am

@spy84

+1 for your post
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Post » Wed Sep 25, 2013 2:35 am

I would really love see 3D implemented in C2 in the future
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Post » Wed Sep 25, 2013 3:02 am

@spy84 - another +1 here. I started with Unity, and was learning some basic scripting, but really it was a massive additional headache. Why bother when C2 doesn't need any? So sure, if they did release 3D there is no question they would rule the roost, but I guess it's a question of time and effort required for a small team. Plus also the risk if one of the other engines removes the need for scripting around the same time.

If any engine could handle 3D, 2D and multiplayer without scripting then really there is nothing left to ask for.
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Post » Wed Sep 25, 2013 3:16 am

[QUOTE=wizaerd] Unity 4.3 features enhancements and new additionas specific to 2D that should make it much easier to do 2D games in it.

http://www.youtube.com/watch?v=MoZlMGU99qk[/QUOTE]

Still doesn't compare to the developement speed of C2. Yes I'm glad they are adding support for 2D. Which is awesome. I think Unity is still viable platform due to it's exporting.

However. Everything about gameplay is still line by line hand written. There is still no robust API to support 2d game logic. Collisions, movement, reactions, determination of landed, in air, speeds, states and everything is still line by line coded in JS or C#.

Where C2 shines is that it already does soooooooooo much with it's Platform behaviour. It handles jump thru, collision, vectors, events so on. Where a handful of lines still needed to be coded in Unity. Would equal 1 Event/Action in C2. And on top. There is no risk of syntax error and logic flow is easier to follow.

yes though. Those who want to use Unity will be far better off now than before. Thanks for brining the attention to unity 4.3 2D features :)
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