C2 and 3D !!

Discussion and feedback on Construct 2

Post » Thu Sep 26, 2013 6:25 pm

I would use other game engines to make 3D but they simply don't have this user friendly event sheet programing and I suck at learning how to code in those. But one thing that could be interesting for construct to do is generate the actual code sheet of the event sheet to just view how it actually looks for educational reasons. Perhaps that could help none coders learn some basics about coding that can be then used in code necessary engines like the 3D ones?
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Post » Thu Sep 26, 2013 7:24 pm

+1 for the idea and to be visible only for the developer of the game...why not? very educational!!
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Post » Fri Sep 27, 2013 8:46 am

[QUOTE=Miu3] I would use other game engines to make 3D but they simply don't have this user friendly event sheet programing and I suck at learning how to code in those. But one thing that could be interesting for construct to do is generate the actual code sheet of the event sheet to just view how it actually looks for educational reasons. Perhaps that could help none coders learn some basics about coding that can be then used in code necessary engines like the 3D ones?[/QUOTE]

Yeah it's really a good idea and it will help a lot in the learning process.
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Post » Fri Sep 27, 2013 10:48 am

I dont like the idea but isnt it possible to create a plugin for c2 which supports 2.5D objects ? This should be possible.
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Post » Fri Sep 27, 2013 12:00 pm

There's no such thing as a "2.5D object". 2.5D is a term used to describe using 2D and 3D gameplay elements and art assets together. The assets themselves are either 2D textures or 3D models.

You can create a plugin to do almost whatever you want if you know Javascript well enough.
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Post » Fri Sep 27, 2013 12:17 pm

I dont wanted to write Object, I wanted to write Game ;) I know what 2.5D means, I tought it would be possible to create with a plugin a 3D background/layer so the game would be 2.5DDarklinki2013-09-27 12:24:40
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Post » Fri Sep 27, 2013 10:58 pm

[QUOTE=tulamide] [QUOTE=Ashley] We probably won't support this until WebGL is ubiquitous.[/QUOTE] This.
[QUOTE=Kyatric]@general: Ashley already gave his answer about the 3D request. (...) You can discuss the matter for 30 pages, it won't change that simple fact.[/QUOTE] And this.


And especially this.

Now why doesn't it end? And why do people, who care for 3D, download a dedicated 2D game creator and then say: "Yeah it's nice'n all, but it needs 3D."

And finally: It surprises me how extremely underestimated the workload for a 3D engine is in this thread. A team of about 100 people needed almost 5 years to offer UDK, which is still in development. I can only guess the size of the Unity team from the photo on their page, but it seems like also about 100 people. And it is developed since years, without any forseeable end in near future. Why should anyone think one man alone, or supported by 1 or 2 more persons with the money from a kickstarter campaign, could accomplish the same?

C2 is a 2D game creator for a good reason...[/QUOTE]

It's easy to look at a 3d engine like UDK and say it's taken years. UDK has some excellent out put. However even UDK isnt just the render of a model.

Full blown 3D engines are a lot of work, but most of that is in factors of
culling objects
face culling
MIP MAPS
sorting algorythims due to camera direction
physics
behaviours

a C2 3D used in 2d Games, but renders 3d objects in stead of sprites. already handles most of those. There is no need for sorting algorythim as it's still using the linear direction that's already in place. No need for MipMaps as likely the player in a 2d game won't be walking up to a wall. no need for face culling or object culling of a given scene as the scene view is always the same.

I agree that a full blown 3D tool like Unity would be a problem. but there are 3 points to this discussion.

Full 3D environment(Unity)
2D environment with 3D objects(New Super mario Bros)
no 3d.

You argument is all 100% valid in a full 3D discussion, but for the others who want the effect of minor angles and such. it's an easy implementation compared to full 3d. This also means that C2 even with 3D objects is still a 2D game engine.

Going full 3D would require new
Physics
Platform
Solid
bullet
.. on and on.
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