C2 and CocoonJS memory handling

Discussion and feedback on Construct 2

Post » Sat Jan 05, 2013 6:49 pm

Hi,

I have a game that weights 10mb. When I export it to cocoonjs and then try it with the launcher in an relatively "old" phone (motorola droid with android 2.3), it starts loading the game but half way the loading, it hangs and exits. However when I test each layout as a unique game in order to reduce game size, it works fine.

My question is, C2 loads all the layouts at the same time? is there a way to control this?

Thanks!
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Post » Sat Jan 05, 2013 8:01 pm

Not yet, but hopefully Ludei will be implementing construct's layout by layout loading feature eventually.
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