C2 and CocoonJS

Discussion and feedback on Construct 2

Post » Tue Nov 20, 2012 5:29 am

Hi everyone,

We are playing around with our game and cocoonJS, and I'm trying to figure out why does the cocoonjs maxes out only @41 FPS?

Any info on this subject is greatly appreciated.


Cheers


Stan

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Post » Tue Nov 20, 2012 7:17 am

Depends what you're doing. You could be doing too many collision checks, rendering too many objects, or a bunch of other things. If you want to know, try experimenting by deactivating sections of code, running it with fewer objects, disabling collision checks, etc.
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Post » Tue Nov 20, 2012 7:49 pm

Mobile hardware is considerably weaker than desktop computers. Above 30 FPS is a good result on mobile.
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Post » Tue Nov 20, 2012 11:19 pm

thanks for the replies
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