C2 and GameMaker8 - pros and cons

Discussion and feedback on Construct 2

Post » Sat Dec 03, 2011 5:33 pm

Cheers!

I can imagine that this has been taken up earlier, but i'd like to give it a go.

I'm on my final year of my game desgn bachelor now, and in my upcoming subject, game prototyping and testing, we will be using game maker. I tested game maker earlier this year, but i personally found C2 alot more powerful and easier to use.

Does anyone have extensive kowledge og both the editors? I would love a few pros and cons listed up here, so that i can propose the use of C2 instead, for the entire course.

Not only is this a great business oppurtunity for Scirra, but could mean a big batch of young, clever game design students coming this way to the boards :)
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Post » Sat Dec 03, 2011 6:54 pm

I haven't used Game Maker too much (and am probably too biased to give a good answer), but I've spotted a few GM users who've come over to C2 recently so perhaps they can fill you in.
Scirra Founder
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Post » Sat Dec 03, 2011 8:37 pm

Well having used (and now using only C2 :) ) both i can tell some pros and cons:

(Comparing with HTML5 version of GM when pertinent)


Construct wins on:

> Much better drag and drop event system
> Much better looking and well organized interface , more usability, less clicks etc.
> Plugins system is imo more powerfull with plugins and behaviors
> Cheaper
> Better community
> Better game performance
> Less time between releases
> Layout editor is more flexible and easier to use, even if it not support tile maps yet.
> Better out-of-the box experience with super useful and more powerfull plugins and behaviors like platform , physics etc.
> Overall: Much more productivity

(Obs some of these are personal opinion other are from sources like blog posts)

Construct "fails": (compared to GM 8.1 based on feature list on site)

> No internal image editor (hopefully to come soon)
> No tile map support on scene editor
> No built-in particle effect and editor
> No support for 3D (yet to come on HTML5 version of GM)
> No support for customizing load screen
> Bad font and text capabilities (Hopefully to change soon)
> Less/no support for data structures like lists, queues, dictionaries, stacks etc
> No built-in path movement and timelines
> No built-in AI-Pathfinding
> No support for external import of JS code (Uncertain of this one, please correct me if it does)
> No support for scripting. (Would be awesome but the event system served me more than well till now).
> No built-in support for version control, team work.
> Only exports to HTML5 currently


That's it. There're pretty nice features missing but it's not fair since Game Maker has been around for ages past Construct2. But i'm sure C2 will catch up with most of these features eventually.
Kiyoshi2011-12-03 21:53:26
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Post » Sat Dec 03, 2011 8:50 pm

Yeah, most of those simply haven't been implemented yet. There is a JS plugin somewhere that I think does what you want, though. Also, you can customize the loading screen a little by editing the HTML5 image.Arima2011-12-03 20:51:42
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Post » Sat Dec 03, 2011 8:53 pm

Yeah i'm not sure about importing JS...
About the loading screen, yeah you can customize it externally, but GM has it built-in so i put it on list. Customizing load screen would be two things: Image and Loading Bar basically.Kiyoshi2011-12-03 20:58:56
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Post » Sat Dec 03, 2011 9:07 pm

After using both extensively.

Construct 2 > Game Maker
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Post » Sat Dec 03, 2011 9:21 pm

Just downloaded demo of GM to better see how things are. And i must say : GM's image editor/animation editor is very very good. Path to success : just base C2 editor on it. Some things can be taken out for now such as effects and transformations.
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Post » Sat Dec 03, 2011 9:31 pm

i agree with mammoth and kiyoshi
construct is way easier to use
and is more powerful
even if its in the beta release

i recommend scirra on game maker

note:ive been tring game maker and construct 2 for time and time
and i think even if construct 2 is in beta release its more powerful and better
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Post » Sat Dec 03, 2011 9:41 pm

@Kiyoshi - some of your points are covered by third party plugins, and for importing JS/using scripting you could try the SDK. I guess it's a fair list though. Hopefully the second list will be a lot shorter in a few months.
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Post » Sat Dec 03, 2011 9:48 pm

Yeah :) You guys are doing a great work !
About the plugins yeah i know there's Mipey's plugin very nice by the way but unfortunatelly it is not enough for me. Of course it may be more than enough for others. So i've been researching for a better way. I hope to come up with something soon. I've been busy with my game though so it could take some time. Kiyoshi2011-12-03 21:51:47
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