C2, CocoonJS and Android tablet optimisation

Discussion and feedback on Construct 2

Post » Wed Jul 24, 2013 2:32 am

Hi everyone,

We released our first game using C2 and CocoonJS some months ago. It works fine on both Android phones/tablets. However, our game does not meet Google's tablet requirements. To do this correctly would require additional graphical assets and layouts designed for various screen resolutions (LARGE and X-LARGE). I'm not sure how this can be accomplished at the moment.

Google's requirements are quite specific. Here is a link to what they want:

http://developer.android.com/distribute/googleplay/quality/tablet.html#support-screens

Does anyone have any experience with this?

Many thanks

Simonsimwhi2013-07-24 07:18:33
B
26
S
5
G
5
Posts: 151
Reputation: 6,279

Post » Wed Jul 24, 2013 12:09 pm

Scirra Founder
B
386
S
229
G
87
Posts: 24,207
Reputation: 191,572

Post » Thu Jul 25, 2013 3:12 am

Hi @Ashley,

Thanks for your reply.

I have read this tutorial before and we have followed it completely, so scaling works fine for us.

My post concerns using higher quality assets specifically designed for higher screen densities. These assets are only used for a specific screen density.

Cheers

Simon
B
26
S
5
G
5
Posts: 151
Reputation: 6,279

Post » Sat Feb 15, 2014 2:10 pm

I have the same problem, my game fits perfectly in any screen size but my app is not marked as "designed for tablets".

This is a problem because these apps will not appear by default in tablets.ByR2014-02-15 14:10:51
B
31
S
7
G
2
Posts: 164
Reputation: 3,749

Post » Sat Feb 15, 2014 3:34 pm

there was a dpi parameter added not so long ago
B
12
S
3
G
1
Posts: 347
Reputation: 2,866

Post » Sat Feb 15, 2014 5:05 pm

As some others have stated in various threads, sometimes it is better to start with high res graphics and let them be scaled down for smaller devices. Then you don't have to worry about larger devices as the graphics are already at that level.
B
49
S
12
G
10
Posts: 1,833
Reputation: 14,573

Post » Tue Feb 25, 2014 3:50 am

This is true but on smaller devices there is generally less memory available. So having large images will surely have an impact.
B
26
S
5
G
5
Posts: 151
Reputation: 6,279

Post » Tue Feb 25, 2014 5:14 am

I think it's like Russian roulette:
I have 2 apps, one is 1280x720 and other is 1280x720
one is OK (no optimisation tips)
second says that APK should use extra space on 7' tablets

of course both have exactly the same settings on C2/CocoonJS
B
18
S
6
G
1
Posts: 783
Reputation: 4,187


Return to Construct 2 General

Who is online

Users browsing this forum: jaytrott86 and 2 guests