[C2 Coin-Op Jam] Ninja Climber

Show us your completed creations made in Construct 2

Post » Tue Apr 28, 2015 9:17 pm

Ninja Climber is a game I made for Coin-Op Game Jam. It's the first completed game I made using Construct 2. I had lots of fun and learned a ton from all the great tutorials on this site, and on the web. It was heavily inspired by the Arcade Donkey Kong. My central thesis was what if instead of running horizontally the player was forced to play vertically. The game is a bit unforgiving and has some slight issues. like the 'jump through platforms' sometimes just break? I think this is a hit-box issue, and seems like a easy fix.. Super happy with how it came out having only 2.5 days to work on it. It took about 20-30 hours stayed up all night trying to finish on time. Please enjoy :D

Since this is my first post I can't give links!

http:// gamejolt.com/games/arcade/ninja-climber/62902/
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Post » Wed Apr 29, 2015 12:39 am

Nice for a 2 days game.
But to let you know the screen is too tall for my laptop.
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Post » Wed Apr 29, 2015 1:05 am

Thank you for the feed back :) Yeah I took a bit of a risk I went with 600x800 layout. I know its not a conventional layout of 800x600, but wanted to get more of that arcade cabinet feel. It was a very early choice I wanted to go with something smaller, but you can barely see a lot of my art assets at that size. I just went with the first link on google said for screen resolutions of web-based games. lol :) It's a great learning experience for sure!

Do you know of a way to get a smaller resolution i.e. use a smaller layout and have it scale up without zooming in on any one part of the layout?.. Like a 240x160 that properly shows at 480x320?

(on a current project of mine i'm using 320x180... and use the 'System on layout start: set layout scale 0.5') but this messes up pinned objects, but I just kind of moved things around and got it working.

Is there a better way to do this? or should I plan my resolution in advance and scale my assets?
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