C2 Community Game

Discussion and feedback on Construct 2

Post » Mon Aug 18, 2014 8:40 pm

Maybe something like The Indie Quilt, but for C2 games?
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Post » Mon Aug 18, 2014 8:52 pm

That sounds nice. But you are all forgetting that this needs time and money. There's not a lot of people around who will dedicate their free time/resources to make some kind of "show off game". Especially graphic assets, that should be more less on same quality level as image from first post.
ImageImageImageImage
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Post » Mon Aug 18, 2014 9:05 pm

@sqiddster Yes, I'd be interested in that. We should write down the technical conditions and have a project leader that would put everything together (or pass around the capx?).
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Post » Mon Aug 18, 2014 9:09 pm

There would definitely need to be a project leader (with a somewhat proven record of actually releasing stuff) who would be in charge of it all.
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Post » Mon Aug 18, 2014 9:23 pm

If this happens, I want to contribute music!
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Post » Mon Aug 18, 2014 9:30 pm

How about something like Action 52 concept. 52 in 1! Quality doesn't have to follow same design :)
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Post » Mon Aug 18, 2014 9:40 pm

Construct N (where N is the number of games we manage to get into the pack?). Hehe.
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Post » Mon Aug 18, 2014 9:42 pm

Katala wrote:How about something like Action 52 concept. 52 in 1! Quality doesn't have to follow same design :)


It's a toss up between that and Warioware :D

Getting serious now, how about this for an idea -

There's a set dimension for each submission, each submission is independently hosted (or if people want I'll give away FTP details and we'll just chuck it up on some shared hosting)

There's a "master file" that acts as the actual game, the player loads up the game and starts playing the level, they fail, and when they hit restart a different game loads up, the same thing happens when they pass a level; the game would cycle through a set of levels (say 8) until they're all completed, and then you move onto the next set. Rapidly shifting mechanics give both diversity and help the game feel fresh; with the added benefit of the games being inherently simple, easy for the player to understand, easy for the dev to make.

Basically - iframes, obviously this can be iffy with some mobile devices, but it removes the need for a SVN or complicated co-ordination; devs make their game, upload it and share the details. Loading would be an issue - can we pre-load URLs yet? If not we could get fancy with some webdev.

tl;dr: We make a wrapper.
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Post » Tue Aug 19, 2014 3:08 am

@mr E Bear wouldnt it be easier for a bunch of people to just send their capx to the one coordinator, who manually merges them all?
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Post » Tue Aug 19, 2014 5:02 am

I'd love to be a part of this. I can contribute mainly graphics, and would love to be part of the idea brainstorming.

I am more verse with 3D graphics, but should be able to handle 2D designs that are not too complicated.
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