C2 FOR MAC! how long it will take?

Discussion and feedback on Construct 2

Post » Sat Apr 23, 2016 9:58 am

IJCT wrote:i would laught if the engine was something more complex as unity or unreal.

It's not about the engine. It's about the editor. It was written for Windows and therefore Scirra used libraries that works well only on Windows. To port C2 for Linux and MAC they would have to rewrite big portions of the editor or maybe even build it up from the ground up. This is what they are doing with C3 and it takes time. We all just have to be patient.

Also, don't forget that the teams behind Unity or Unreal are much bigger.
Posts: 1,561
Reputation: 21,065

Post » Sat Apr 23, 2016 10:42 am

IJCT wrote:
Ashley wrote:
IJCT wrote:in all these time we could just had an APPLE PORT for CONSTRUCT 2.

Why can't we just launch a rocket to Mars?! It's been ages and we have rockets and people, so why can't we just go there now?!

i would laught if the engine was something more complex as unity or unreal.

Construct 2 is pretty complex in it's own way. It's just not designed to make 3D games, it is more 2D and user-friendly based design. You can't compare a 3D coding game engine with a 2D non-coding game engine, that is kind of stupid. Construct 2 is complex in it's own way by helping non-programmers or even professional programmers create games & apps faster. Besides, Construct 3 is on it's way, you just need to wait a little longer. And with all due respect, if you think it is not that complex, you should have made your own game engine that supports Mac and prove Scirra that you can make a better engine for $120.00.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
Posts: 1,153
Reputation: 63,192


Return to Construct 2 General

Who is online

Users browsing this forum: John Cutter and 4 guests