C2: Game monetisation strategy will be its downfall.

Discussion and feedback on Construct 2

Post » Sun Sep 25, 2016 4:49 pm

I think Ashley and co are doing a disservice to their great program by overlooking and not updating their own monetizations plugins. I understand that they have a lot to do but they should at least get the basics right. How is it that in 2016 they still haven't implemented consumable in their own IAP plugin? How is it that most of us have to rely on third party plugins to monetize our game with ads or reward videos? Do they want their platform to be used by hobbyist only? Do they want the C2 logo to be synonymous with crappy games made by 10 year olds?

Really, after having completed my first project, I am now looking around for other programs just because of these 2 plugins. I would have never done this had they shipped a complete platform. I am not the only one around to complain about it. Hanging around in other game dev groups, it seems to be a recurrent theme. Ultimately, the lack of ease of any monetization strategy for developers will be its downfall while they could have made so many more sales if C2 was known to be the easiest platform to monetise a game. But maybe they are already rolling in cash so what do I know...
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Post » Mon Sep 26, 2016 2:59 am

Yes I know Construct 2 is way behind in making plugins for AD monetizations. While other game making programs include most AD networks , we don't have even %25 of the available ADs networks . Most people have so much trouble with IAP and AD networks they have to buy 3rd party solutions in order to run them. Even the 3rd party solutions are starting to break. I personally didn't buy Construct 2 until the ADsToApk service was made by an outside developer who I met in another android forum. So I can use almost any AD service in my games.

Honestly the forums are not even busy anymore the last 2-3 months its been kinda dead. Mostly the "how do I" section is the only one thats active a little bit. The only reason thats slightly active is Construct 2 is free to download otherwise the forum would be even more dead. I can't mention names but I know some developers that have moved on to other tools already because there has been little progress with Construct 2.

By the time Construct 3 comes out there probably will not be much customers left. Thats why they want to charge existing customers for it because they know they can't really attract to many new customers. At the rate things are going I doupt there will even be a Construct 3. It like a magical project that exist only to keep developers calm as to why Construct 2 isn't being worked on more. Not even a slight hint of what features might be on it, sounds real fishy to me.

If I had the budget I would have brought Buildbox right now but its way to expensive. Even I lose faith as the website itself has not been updated in years. It feels like a dying project on it last leg. Hopefully though I am wrong , hopefully something magical will happen.
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Post » Mon Sep 26, 2016 6:27 am

Monetisation is a huge problem in C2 and I also feel that the developers are making a huge mistake ignoring it. There are number of reports in the bugs section (IAP, Admob...etc) and they are constantly being ignored.

As a suggestion, the developers should charge extra for each plugin. I would be more than happy to pay for monetisations plugins as long as they are updated.
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Post » Mon Sep 26, 2016 7:36 am

Yeah... a lot of people are complaining about this. Ive just been reading this thread about the need for the Kongregate plugin to be updated. These guys are saying how the Plugin hasnt been updated for 4 years and doesnt allow C2 users to access the latest ad features on Kongregate, like rewarded ads and video ads etc... so we are cut off from potentially higher earnings on that platform..

Another problem Ive been looking into is how to get ads onto iOS games built with XDK... as far as I can discover there just isn't any easy way to do it (ie with XDK) ever since Apple's ad service was discontinued (iAd I think?)...

In that thread I linked above Ashley states his preference to get third parties to develop plugins for their platforms specifically for C2, because they have a better understanding of their platforms and can do a better job with less effort that he can. I guess I can see his point of view. And there is evidence of that happening, like Appodeal for example has a plugin specifically for C2 which people seem to be using with no problems. So thats great, we just need more of that. Also I understand the C2 devs need to prioritise and at this point C3 trumps keeping various plug-ins updated.

rainbowrex makes a good point in the same thread... saying the way forward to is to put requests into the addons subforum, asking for developers to make plugins to fill the gaps. Maybe we need to pass the hat around, scrounge up a few dollars and pay a developer to build a couple of key plugins that everyone is demanding?

I have to say, while I can see Ashley's point of view, it's a bit demoralizing to work really hard to make a game (8 months in my case), get close to the end and then realise "wait, there's no longer an easy way to get ads on iOS?.... ugh what do you mean the IAP plugin is broken?.... what's that you say? The Kongregate plugin is 4 years out of date and we can't get access to the higher earning features available in the latest Kongregate API... well crap!"

But anyway... moaning aint gunnu help. Ashley has stated his position. So the options are:
1. Contact the platforms and ask if they can develop plugins for the C2 community.
2. Try to wrangle smart, coderly types into making much needed plugins with promises of adulation and possibly some moneys... ?

or for the brave:
3. Anyone wanna learn to make a plugin? :shock:
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Post » Mon Sep 26, 2016 8:09 am

Honestly the forums are not even busy anymore the last 2-3 months its been kinda dead.

Thats actually not that bad. You should see FB groups. Ghost towns from 1-2 years.
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Post » Mon Sep 26, 2016 8:36 am

It's kind of silly really.
On the one hand we have non coders trying to monetize their games, that requires third party code,.... by not using code.
While on the other Scirra is quietly working on a replacement editor, that may or may not allow users to write events, which would make it so the non coders could interact with third party code using the sdk, which is the only way to interact with third party code...

Highlight on the may or may not.
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Post » Mon Sep 26, 2016 9:13 am

newt wrote:Highlight on the may or may not.

A very grim highlight I'd say. But gods be my witness - I want to be proven wrong. :|
Last edited by irbis on Mon Sep 26, 2016 9:49 am, edited 1 time in total.
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Post » Mon Sep 26, 2016 9:14 am

newt wrote:It's kind of silly really.
On the one hand we have non coders trying to monetize their games, that requires third party code,.... by not using code.
While on the other Scirra is quietly working on a replacement editor, that may or may not allow users to write events, which would make it so the non coders could interact with third party code using the sdk, which is the only way to interact with third party code...

Highlight on the may or may not.


What is silly? A person buys a product , a product that claims it will stay up to date. The owners of the product lied and now your saying its the users fault?
Wow I wish I could sell you a whole bunch of stuff and then not deliver. And you would accept that no problem ? You have to say yes or that means what you just posted is pure nonsense.
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Post » Mon Sep 26, 2016 9:40 am

@PixelPower
Are you trying to help, or what?
Its getting hard to tell.
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Post » Mon Sep 26, 2016 9:50 am

newt wrote:@PixelPower
Are you trying to help, or what?
Its getting hard to tell.


Oh you couldn't come up with an answer this time. I telling the truth period thats very easy to tell. We paid for a product and support was promised. We are demanding that support period.
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