C2 Game problem with CocoonJS

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Post » Mon Feb 04, 2013 8:54 pm

Hi everyone,

I posted this on Ludei forums and not sure if I will get any response because i also emailed Ludei and never got any response back so I decided to post here as well.

We complied latest build of our game using Cloud Compiler and opened the build in Xcode version 4.6.

When I try to run the game in iPad/iPhone 5.0 Simulator I get message:
"Cannot run on the selected destination" message.

When I test on actual iOS Device in this case iPhone 4 and iPad Mini the following happens:
please take a look at the video:

http://www.youtube.com/watch?v=TAfbK8sv3hM


If you turn up the sound a bit you can hear around 21 Seconds music is stutters and the screen just stays black.

I tried to launch the game using CocoonJS Launcher using iPhone 4 and everything works perfectly.

But when I did the same with iPad Mini all I get is black screen with FPS displaying on the side.


Any suggestions greatly appreciated.

Thank you
Stan
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Post » Mon Feb 04, 2013 11:45 pm

No one else here had this type of a problem?
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Post » Tue Feb 05, 2013 2:59 am

sorry for bumping, but I really need help with this one :(
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Post » Thu Apr 24, 2014 11:29 pm

Having this issue too. I think it might be more of an XCode issue.
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Post » Thu Apr 24, 2014 11:48 pm

Ludei instructions states that you can't run the xcode project in an emulator. You have to archive and build and then test on a real handset.
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Post » Thu Apr 24, 2014 11:54 pm

Hmmm, try to update your IDEs / SDKs (xcode, etc). Also: Try to compile your project with different engines on cocoonJS.
2.0 beta is not available. ... At last: post your issue on the ludei forum.
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