C2 games not working in IE9/10/11

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Post » Sun Feb 09, 2014 12:30 pm

@Ashley: I saw in the manual the following reference:

MIME types
In order for your server to send audio files Correctly, it must be set-up with The Following MIME types:

. the ogg audio / ogg
. m4a the audio/mp4

But I don't understood exactly where I have to change it on the server. Thank you.RenatoB2014-02-09 17:26:34
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Post » Tue Feb 11, 2014 10:36 am

@Ashley: I had access to MIME TYPE settings. The audio / ogg entry was already configured. I included audio/mp4, but IE is still no sound. Any other setting I need to do? I need to show the game in IE for a possible customer and I don't know what else to do.RenatoB2014-02-11 10:37:33
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Post » Tue Feb 11, 2014 11:56 am

If you have trouble with MIME types you should contact your host - the way you set them up depends on who runs your server.

Those MIME types should be enough to get it working. Try changing the URL of the game to make sure it's not using the offline cache and has saved a broken version. If it still doesn't work, share a link to your game on the web so we can take a look.
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Post » Tue Feb 11, 2014 3:26 pm

@Ashley: Thanks. I already asked for support on my host because I saw that despite configure audio/mp4 as m4a, appears as "mp4a". Another question: I need to include the 03 types of audio files on the server (wav/m4a/ogg)?
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Post » Tue Feb 11, 2014 3:48 pm

You only need .m4a (not .mp4a) as audio/mp4 and .ogg as audio/ogg.
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Post » Tue Feb 11, 2014 4:28 pm

@Ashley: So I can delete the wav files after conversion and preserve the ogg and m4a files in the music/sound folders?
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Post » Tue Feb 11, 2014 4:35 pm

Construct 2 never exports .wav files, so you don't need to delete them or set up your server for them.
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Post » Tue Feb 11, 2014 4:51 pm

@Ashley: Thank you.
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