nilukulu wrote:after that made it in unity using 2d toolkit and playmaker
When I've seen your game in action, I thought - "No way it's been made in C2, it's too smooth"
I'm getting tired of fighting the performance and I'll look at those plugins. I was staying away from Unity because I don't want to learn something new from scratch again, but that plugin looks like it could make the transition easy. How long it took you to port it from C2 into the Unity?
I asked about the Chartboost SDK version, because I had to drop it from my game. It causes the app to crash when displaying an ad and when user don't close the ad with the X symbol, but with the device's back button. Check this, you might be using old SDK version.
https://answers.chartboost.com/hc/en-us ... K-Download
Fixed Chartboost Android SDK v5.1.1 bug that caused crashes when back button was pressed after interstitial views
Pity, in C2 I can't do anything about it, only wait for the plugin developer to update it.