C2 Games on Windows PC (Steam, itch.io, Game Jolt)

Show us your completed creations made in Construct 2

Post » Mon Aug 04, 2014 5:24 am

@Gillis - Are you there? I've add the Desura link to your game.
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If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Tue Aug 05, 2014 3:53 am

Thank you.
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Post » Mon Oct 13, 2014 9:29 am

My own game is now also available on itch.io!

Brick Breaker X: Rescue Rush: brick-breaker-x-rescue-rush_t116283
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If you play Puyo Puyo games, you can meet me at the Puyo Puyo English Community Discord: https://discord.gg/0k41S8ARwvY2iTIQ
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Post » Sun Nov 02, 2014 5:39 am

I was greenlit :)
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Post » Sun Nov 02, 2014 6:10 am

Gillis wrote:I was greenlit :)


Congrats!! :D

I recently found out from reading other posts from devs, you only need ~6,000 YES votes to pass Greenlight, is that about right in your experience?

I had no idea, thought it was around 12,000.

Anyway, I had around 4,000 YES votes after a few months with Star Nomad but then it slowed down.. at the time, it had alpha artwork so it wasn't as attractive, so I thought "hey, wouldn't it be a smart idea to re-make a new Greenlight with updated video/screenshots with the new artwork".. so I deleted the old out and made a new entry.

DUMB MOVE. Don't even know why I thought it would be a good idea.. I wasn't drunk... at least as far as I can remember. :lol:

ps. Never do that, doesn't matter how long your game is on Greenlight, as long as it gets the required votes, it'll eventually pass.

The new one is here, and its even slower than before. :oops:
http://steamcommunity.com/sharedfiles/f ... =317966541
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Post » Mon Nov 03, 2014 4:03 am

6000 Sounds about spot on. What pushed me over the edge was offering my game free on Desura for one day and getting a reddit chain going. I had 20,000 visitors on desura that day! Carefully link to the Desura Game and the Greenlight Page in large lettering if you plan on doing this. If I would have let that campaign run for 48 hours I think I could have gotten all the votes I would have needed in two days. Good luck!! Really love your game.
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Post » Mon Nov 03, 2014 4:33 am

Tetriser wrote:My own game is now also available on itch.io!

Brick Breaker X: Rescue Rush: brick-breaker-x-rescue-rush_t116283


Congrats!!!!!
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Post » Mon Nov 03, 2014 4:42 am

Gillis wrote:6000 Sounds about spot on. What pushed me over the edge was offering my game free on Desura for one day and getting a reddit chain going. I had 20,000 visitors on desura that day! Carefully link to the Desura Game and the Greenlight Page in large lettering if you plan on doing this. If I would have let that campaign run for 48 hours I think I could have gotten all the votes I would have needed in two days. Good luck!! Really love your game.


I also heard that once you are successful with Greenlight and publish your game on Steam, future games can be released directly onto Steam without going through Greenlight again... a few other indie devs have confirmed it but others have said it's "not guaranteed" and "its up to valve".

Valve is very non-transparent so we have no way of knowing. But if true, it's a huge incentive to basically give out your first Greenlight game for free or next to nothing (in bundles) just to pass, then focus on making $ with the next games.

Also, thanks for voting yes on Star Nomad. :D
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Post » Mon Nov 03, 2014 4:54 am

hehe. NP. I will help you out in any way that I can. Just remember when something is "FREE for one day" it draws HUGE HUGE traffic and word travels like wildfire. It does not work good for "Free all the time" games... only "FREE for one day". It plays of our nature that we stumbled upon some great opportunity and people are tempted to act impulsively on it. That is the best way to light a fire under a stale campaign. It will bite into your bottom line in the end but you sure will appreciate the attention. Just FYI... My "Free Day" Drew more traffic than Groupees and Gala combined and I didn't have to work with anyone else to do it!! On top of that it boosted my popularity on Desura overall and ended up in additional sales the following weeks so it was a HUGE win.

I know you'll get there.

Dan
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Post » Wed Nov 05, 2014 7:53 pm

Interesting to look at the Steam game player usage stats

8BitBoy
http://steamcharts.com/app/296910

Angvik
http://steamcharts.com/app/278890

Dreaming Sarah
http://steamcharts.com/app/296870

Construct 2
http://steamcharts.com/search?q=Construct+2
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