C2 Games on Windows PC (Steam, itch.io, Game Jolt)

Show us your completed creations made in Construct 2

Post » Wed Jan 03, 2018 3:22 am

Derpy Balls tied for 3rd in fun in The Big Festive Game Jam :mrgreen:
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Post » Sat Jan 27, 2018 6:32 am

Last year I released Booty Diver on Steam,itch.io,Xbox One, and Wii U. Which of course was made in C2.

Steam
http://store.steampowered.com/app/651610/Booty_Diver/

Itch.io
https://xavieroriongames.itch.io/booty-diver

Xbox One
https://www.microsoft.com/en-us/store/p ... kh2r1c722l

Wii U
https://www.nintendo.com/games/detail/booty-diver-wii-u

There is also an extremely outdated demo version floating about in the Scirra Arcade here.
Grab That Booty!

Booty Diver is available on Steam, Itch.io, Xbox One, and Nintendo Wii U for $4.99.

Checkout the trailer
https://www.youtube.com/watch?v=tWhklyjL9vQ
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Post » Sat Feb 17, 2018 4:11 am

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Post » Sat Feb 17, 2018 10:27 am

RXIIIGAMES wrote:Steam - The Intern Early Access:
http://store.steampowered.com/app/77150 ... _O_Estgio/


The game itself looks good, and I like the art style, but the video takes way too long to show you anything about the game.

In my opinion, it would be much better to start the video from the 39sec mark where you see the Guardian. If I had just watched the video up to that point I'd have no idea what the game is about, and a lot of people decide in the first 5 seconds if they'll keep watching or buy the game.

Also, the description could do with a bit of work - both sentence structure and formatting. The first two sentences don't really make sense and look like a bad google translation.

Sorry if this comes off as harsh, it's not intended that way, I've just been looking into the marketing side of things for my own upcoming game and these are the sort of things I've been thinking about.
Find all the Construct 2 games that were on Steam Greenlight here
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Post » Sat Feb 17, 2018 11:17 am

OddConfection wrote:
RXIIIGAMES wrote:Steam - The Intern Early Access:
http://store.steampowered.com/app/77150 ... _O_Estgio/


The game itself looks good, and I like the art style, but the video takes way too long to show you anything about the game.

In my opinion, it would be much better to start the video from the 39sec mark where you see the Guardian. If I had just watched the video up to that point I'd have no idea what the game is about, and a lot of people decide in the first 5 seconds if they'll keep watching or buy the game.

Also, the description could do with a bit of work - both sentence structure and formatting. The first two sentences don't really make sense and look like a bad google translation.

Sorry if this comes off as harsh, it's not intended that way, I've just been looking into the marketing side of things for my own upcoming game and these are the sort of things I've been thinking about.


Hey Odd. Thanks for your time and concerns. I'm on the way (right now) to making a gameplay only video. It's really a problem don't show much of the game. About the Locations problems I'll make a good review of all texts with someone fluent. English It's not my mother language and was no budge (since I droped my job to make games only XD I'm crazy I know) But I'll try to do my best. Working alone is hard, but with feedbacks like your is a little more easy. ^^ Thank you so much one more time.
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Post » Sat Feb 17, 2018 12:42 pm

RXIIIGAMES wrote:Hey Odd. Thanks for your time and concerns. I'm on the way (right now) to making a gameplay only video. It's really a problem don't show much of the game. About the Locations problems I'll make a good review of all texts with someone fluent. English It's not my mother language and was no budge (since I droped my job to make games only XD I'm crazy I know) But I'll try to do my best. Working alone is hard, but with feedbacks like your is a little more easy. ^^ Thank you so much one more time.


You're welcome.

Working alone can be tough, especially with no budget.

If you do manage to put together some money, you can find a lot of talented people on Fiverr.com to do things translation and game trailers for not a lot of money.

Good luck with your game.
Find all the Construct 2 games that were on Steam Greenlight here
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Post » Fri Feb 23, 2018 1:32 pm

http://store.steampowered.com/app/608630/PIXEL_ZUMBI/


This is my game made in C2.

Thank all for any help in the forums. :P

Att;
Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Wed Mar 07, 2018 1:00 pm

The Door

Deduct the right door (yes. This is a puzzle/intelligence game)
Buy clues (in game; not real money)
15 clues to buy one at the time

The 15 clues includes ONE lie...

Can you survive. Can you collect a million.

Play it for free here and let me think what you think about it.

https://acrofobiclunchbreak.itch.io/the-door

I am thinking of changing so that instead of buying the win money gets lesser on each buy.

I hope you like this little funny game. Put on the volume (click the silent mode button)

The prisoner´s thoughs are kinda funny to hear.

edit: Some issues left. When player chooses the wrong door: There should be text: You lose. On tablet there is only You. Weird. I moved it to the highest layer. Weird stuff. Also with browser plugin

touch (on tap object) Close doesn´t seem to work.

So I guess it´s not 100% ready.
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Post » Thu Mar 15, 2018 5:56 pm

Bicephal' Nightmare : the only bicephaleous shoot-them-up !

Made by three Belgian freind during their free time.

Check it out here : https://gredu.itch.io/bicephal-nightmare
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Post » Mon Mar 19, 2018 10:38 pm

Game I made and put on Steam sometime this past fall. Metroidvania type game.

http://store.steampowered.com/app/676850/Guardian/
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