C2 on Android

Discussion and feedback on Construct 2

Post » Fri Feb 03, 2012 3:51 am

My game runs on a single cpu android! Only after using appmobi to make an .apk file and installing it on the phone. Both the C2 preview and the appmobi local preview caused the same phone to run at less than 1fps(impossible to even move). The droid also has a task manager and my app pulls about 80% of its cpu and uses 100MB of its ram. I don't have the fps yet(i didn't have that active during the output to .apk), but I would say its about 20fps.
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Post » Fri Feb 03, 2012 3:54 am

Hum... I tried my game on my android and got 1 fps too... but it was on a browser with canvas2d
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Post » Fri Feb 03, 2012 4:00 am

It's odd, but I think appmobi does some serious optimizing. It's at least a 20x speed up as a .apk file. I am noticing that when the screen is touched the image quality goes down(like it goes to a half rez aliased mode while being touched). Also sprites that are not 1:1 scale in construct look like low quality scaling.
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Post » Fri Feb 03, 2012 4:28 am

Please try and keep this in one thread, Bert.
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Post » Fri Feb 03, 2012 4:56 am

sorry about that, it was unintentional, not sure how to fix now
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Post » Fri Feb 03, 2012 5:37 am

Let's close this topic and link to the other one to keep the discussion in a single topic, shall we ?
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