C2 performance still depressing

Discussion and feedback on Construct 2

Post » Thu Apr 09, 2015 7:55 am

Well here we are another month on and still nothing has changed with the performance of C2 on the desktop. Exporting to Chrome still produces glitchy performance and the current NW.js is no better.

Try this. Create a simple sprite and add rotation. View in Chrome. Be depressed.
B
47
S
16
G
9
Posts: 1,097
Reputation: 11,180

Post » Thu Apr 09, 2015 8:50 am

Chrome itself is depressing at the moment... They sure did something wrong over the last couple updates.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,698

Post » Thu Apr 09, 2015 11:15 am

+1.

I just spent a week experimenting with Godot as an alternative, @spongehammer. However, reading their forums they seem to have similar problems (!) but the engine is still very new. Libgdx has an awesome editor as well and might take up some of my time over the next week to see if I can stand writing code for that. But really I think I'm just in denial about trying Unity again.... Especially as it's essentially free.

It worries me that anything slightly dynamic still cannot be rendered smoothly on desktop (have they ever?) and there's no horizon in sight yet - indefinite solutions do not inspire confidence.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Thu Apr 09, 2015 11:29 am

Calling this "bad C2 performance" is a little bit.. suggestive, imho.
C2 performs better than ever, it's just Google who went on the fritz for unknown reasons. The interesting thing to note is that the HTML5 world as a whole depends a lot more on Google than anybody anticipated.
B
70
S
27
G
32
Posts: 476
Reputation: 19,573

Post » Thu Apr 09, 2015 11:37 am

There is a saying - placing all ones eggs in one basket - that sums up C2. It is entirely reliant on other peoples technology in order to function.

However, it's not like anyone didn't know this (or if so, they sould have).

Technology is constantly advancing, and it's more than likely things will sort themselves out, but that isn't much help to those who are frustrated by the current browser situation.
If your vision so exceeds your ability, then look to something closer.
Moderator
B
129
S
29
G
78
Posts: 5,202
Reputation: 54,811

Post » Thu Apr 09, 2015 11:49 am

Yeah just lately I have been wondering if there is anything that can actually be done on C2 side.

My wife is fanatical with a Facebook game - Farmville 2.
She plays this game almost daily and has done for well over 12 months. It has lots of things happening on screen (1920x1080 res) all the time.

The thing that makes me wonder is that she uses Chrome to play the game and it has NEVER had any of these jank problems - period.

So is it that the people who make the game have found work-a-rounds for the jank problem, or is this more of an issue with C2 exported games conflicting with chrome in some way?
If it can be done, someone on the web will show you how to do it!

CDASI Games Mentality Break Splat-a-bug FlapFleet Challenge
B
34
S
12
G
7
Posts: 354
Reputation: 7,140

Post » Thu Apr 09, 2015 12:20 pm

As far as i know Farmville is a Flashgame...
B
11
S
2
Posts: 213
Reputation: 1,266

Post » Thu Apr 09, 2015 1:18 pm

@Eisenhans

With all due respect C2 can run as smooth as butter but if i cant get anything out of it that runs smooth then there is a problem. I dont want to start another long debate about what Scirra should or shouldnt do as there are a number of those threads already running.

I have said before how much i like to use C2 but the constant output issues really do make me think whether to continue using it.

@zenox98

There is a saying - placing all ones eggs in one basket - that sums up C2. It is entirely reliant on other peoples technology in order to function.


Very true.
B
47
S
16
G
9
Posts: 1,097
Reputation: 11,180

Post » Thu Apr 09, 2015 1:31 pm

If you can live with a less-than-full-screen resolution for your game (i can) then c2 is the dog's. I sense that webgl is partly to blame for this, but I've yet to provide evidence to back that up.
I only occasionally visit - I'm learning C# for Unity, but c2 is still a respectable game engine imo....
B
69
S
18
G
65
Posts: 2,195
Reputation: 41,465

Post » Thu Apr 09, 2015 2:41 pm

@Spongehammer

I dont want to start another long debate about what Scirra should or shouldnt do as there are a number of those threads already running.


So, if this isn't about what you want Scirra to do.. what do you want? (Serious question)
B
70
S
27
G
32
Posts: 476
Reputation: 19,573

Next

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 9 guests