C2 r87 spritesheet import crash.

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Post » Wed May 02, 2012 10:40 am

I tried spritesheet import and Construct2 crashed badly.
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Post » Wed May 02, 2012 3:07 pm

Nothing can be done about this bug report. Please see how to report bugs.
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Post » Wed May 02, 2012 7:24 pm

Sorry, I didn't want to reproduce it because it crashed my computer. I did try to reproduce it now.
I had an old spritesheet 3135x75 that I imported as a spritesheet. When I selected the default size, the one it was offering everything worked perfectly, but when I tried to import it in 209x75 size or any other it crashed again.

Don't worry if it can't be fixed, this isn't so important for me anyways.nemo2012-05-02 19:25:31
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Post » Thu May 03, 2012 7:10 am

Can you provide the images you used and the exact steps you took so I can try to reproduce the problem myself?
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Post » Thu May 03, 2012 8:48 am

Here's the spritesheet I used:http://dl.dropbox.com/u/53898431/Junk/player_run_animation.png

1. Just start new project with the option store everything in single file. 2. Add new sprite
3. Right click in the animation frame editor and select import spritesheet
4. Import with the following settings, Width: 209, Height: 75.
5. And C2 should now crash.
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Post » Thu May 03, 2012 10:02 am

Ah, in that dialog you're supposed to enter the horizontal and vertical *cells* (not the width/height of the image), which is 15 x 1 for your image. I'll fix that for next build to alert you if you enter the wrong value.Ashley2012-05-03 10:04:53
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Post » Thu May 03, 2012 9:12 pm

Whoopsie! I think I had spritefont plugin stuck back in my brain. It does ask the number of horizontal and vertical cells.
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