C2 realm of the mad god?

Discussion and feedback on Construct 2

Post » Tue Jul 12, 2016 7:53 pm

Hi,

Would it be possible to make a ROTMG clone with construct 2? Anybody has an idea?

Thanks!
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Post » Tue Jul 12, 2016 7:59 pm

Should be pretty simple, 8 direction behavior with multiplayer.
And by simple, I mean doable without an extraordinary knowledge.
Extraordinary work on the other hand depends on the level of detail.
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Post » Wed Jul 13, 2016 4:26 am

@PapitoMyKing With the exception of the multiplayer part of it, it is a relatively simple game to set up. Here is a quick example after like an hour of messing with some of Kenney's assets to work for a ROTMG clone..
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Post » Wed Jul 13, 2016 5:05 am

Thanks guys for the replies!
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Post » Wed Jul 13, 2016 5:21 am

The net code for a bullet hell multiplayer shooter is... not simple, mildly put.

There is a snippet of how they handled it in this article... http://t-machine.org/index.php/2012/03/ ... etization/

It is definitely not a common authoritative server with lag compensation set up. I found that to be mostly unworkable in a high precision environment like ROTMG when I tried to make a clone - it takes too long for the host to create/update/destroy objects and relay them back to the peer.

There are definitely workarounds, such as those the ROTMG team took, but you have limited control over packet interpolation/extrapolation in the multiplayer plugin.
Mistakes were made.
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