C2 Revolution!!

Show us your completed creations made in Construct 2

Post » Mon Oct 22, 2012 6:48 pm



My first game, C2 Revolution!!, has just opened on the Scirra Arcade!

Check it out!
B
28
S
6
G
5
Posts: 248
Reputation: 5,463

Post » Mon Oct 22, 2012 6:55 pm

Nice game
B
22
S
3
G
6
Posts: 1,356
Reputation: 7,141

Post » Mon Oct 22, 2012 9:57 pm

Works perfectly! But very, very hard!
B
14
S
5
G
4
Posts: 121
Reputation: 3,938

Post » Mon Oct 22, 2012 10:01 pm

Your game is very smooth and refined. Hopefully I can make mine just as good once I get the artwork.

It's funny. When I set out to make a DDR-minigame for my comic, I came across your post asking about how to fix arrows not appearing when they should. I looked at your capx to figure out how you designed your system. Mine is designed very differently, though I guess it doesn't matter much in the end as long as it works.
B
14
S
5
G
4
Posts: 121
Reputation: 3,938

Post » Tue Oct 23, 2012 12:05 am

Looks like Stepmania :P But looks good.
B
17
S
4
G
4
Posts: 104
Reputation: 3,950

Post » Tue Oct 23, 2012 4:51 am

Tip: You might want to tell us what the controls are before the game starts. All I got was a brief message that lasted a second or so the second time I started it, and that's it. One second isn't a long time to learn eight controls. And why eight arrows? Why not use the proper letters or something? Decent game, but a) I would have prefered choosing my own music, b) I would have prefered starting when I wanted to instead of being kicked right into it, c) I would definitely have preferred a difficulty setting.
B
5
Posts: 43
Reputation: 505

Post » Tue Oct 23, 2012 5:08 am

@DravenX

Thanks man, I'm glad you like it! I look forward to seeing the game you've been working on in Unity, let me know once it's finished!

@ptbcomposer

Thank man, yeah the game is challenging but I wanted to give it some meaningful longevity through something besides just adding new content. How does your design method differ from mine?

@Constructinator

Unfortunately, the way I created the game, it is probably impossible for me to have any sort of "pause" function or alternative screen that the player has control over. I would have to recreate the entire system of events, and I'm not sure that it would function properly running on DT, since I tried to do it like that from the start, but I couldn't get the timings to respond well enough to make the game sync well enough to the music.

Also, I don't plan to develop this particular game for sale or multiplatform distribution, it's actually more of a practice game for another project I am interested in that relies on similar mechanics but has a completely different purpose.

With regards to picking your own music, I don't know how to interpolate MIDI data into C2, or into a spreadsheet that I could readily integrate into C2 events. And creating more songs would take a very long time.

I might create a difficulty setting, however, if the game gets enough attention and shows a potential for having longevity in the Scirra Arcade, as that will be its final destination.

Thanks for playing guys, I really appreciate all the feedback and I look forward to enhancing the game with better [background] visuals and more options if it seems worthwhile!

teahousemoon2012-10-23 05:41:03
B
28
S
6
G
5
Posts: 248
Reputation: 5,463

Post » Tue Oct 23, 2012 6:06 am

Don't worry, I did enjoy the game. :) I'm just saying you might want to show us the controls next time. As for this game, maybe you could mention the controls in this post? ;)

As for music, I didn't mean literally using my own music. I meant we might have a selection of songs to choose from, perhaps. :)
B
5
Posts: 43
Reputation: 505

Post » Tue Oct 23, 2012 6:37 am

What you said about trying to get things to work on dt...well, that's where our design is fundamentally different. Mine does use dt. Everything's controlled by comparing my system clock (which is simply dt) to when things are supposed to move. With my method I think pause is very possible, though I haven't tried it yet.
B
14
S
5
G
4
Posts: 121
Reputation: 3,938

Post » Tue Oct 23, 2012 6:40 am

Constructinator, using different "songs" means timing everything differently. It takes a very long time to get the timing of the arrows spot on, much less doing it for several different songs, which would have to be composed and rendered.

But I do agree that having an easier, or perhaps harder, difficulty should be implemented. Maybe you could use some of the same arrows, but just delete some of them to make it easier.
B
14
S
5
G
4
Posts: 121
Reputation: 3,938

Next

Return to Completed Creations

Who is online

Users browsing this forum: No registered users and 2 guests