Thanks man, I'm glad you like it! I look forward to seeing the game you've been working on in Unity, let me know once it's finished!
Thank man, yeah the game is challenging but I wanted to give it some meaningful longevity through something besides just adding new content. How does your design method differ from mine?
Unfortunately, the way I created the game, it is probably impossible for me to have any sort of "pause" function or alternative screen that the player has control over. I would have to recreate the entire system of events, and I'm not sure that it would function properly running on DT, since I tried to do it like that from the start, but I couldn't get the timings to respond well enough to make the game sync well enough to the music.
Also, I don't plan to develop this particular game for sale or multiplatform distribution, it's actually more of a practice game for another project I am interested in that relies on similar mechanics but has a completely different purpose.
With regards to picking your own music, I don't know how to interpolate MIDI data into C2, or into a spreadsheet that I could readily integrate into C2 events. And creating more songs would take a very long time.
I might create a difficulty setting, however, if the game gets enough attention and shows a potential for having longevity in the Scirra Arcade, as that will be its final destination.
Thanks for playing guys, I really appreciate all the feedback and I look forward to enhancing the game with better [background] visuals and more options if it seems worthwhile!