C2 vs real programming

Discussion and feedback on Construct 2

Post » Fri Sep 14, 2012 4:28 pm

I second the suggestion to introduce some form of event re-usability in C2. IIRC, MMF had something called "behaviors" that were basically event sheets attached to the objects. Inside those events you would reference other "families" (I really don't remember the exact terms) so you could just copy and paste your object into another project and those events would work if the "families" were in the new project. I am sure Scirra has already thought of something similar and maybe they are working on it.
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Post » Fri Sep 14, 2012 4:51 pm

Like they say, if it ain't broke, don't fix it.
I'd also like to introduce a new saying.
If you want to write code, go write code.
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Post » Fri Sep 14, 2012 4:57 pm

We have ideas to improve the reusability and modularity of events in future in C2. Unfortunately our todo list is so long we may not be able to get round to it quickly.
Scirra Founder
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Post » Fri Sep 14, 2012 8:02 pm

The idea of specific event sheet for objects (behavior sheet) could work well. Maybe separate the concept of event sheets in global sheet, scene sheet, and object sheet. They would then have different picking scopes. . That would improve C2 immenselly. Huge feature. No more picking problems in some recorrent situations. That's my feeling about it at least.Kiyoshi2012-09-14 20:03:41
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Post » Fri Sep 14, 2012 9:02 pm

[QUOTE=Kiyoshi] The idea of specific event sheet for objects (behavior sheet) could work well. Maybe separate the concept of event sheets in global sheet, scene sheet, and object sheet. They would then have different picking scopes. . That would improve C2 immenselly. Huge feature. No more picking problems in some recorrent situations. That's my feeling about it at least.[/QUOTE]

Second this.
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Post » Fri Sep 14, 2012 9:16 pm



Second this.[/QUOTE]

Great Idea
I second Also.
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Post » Fri Sep 14, 2012 9:44 pm

[QUOTE=Fimbul]The main point here is that construct 2 should be object oriented instead of procedural.[/QUOTE]A case can certainly be made for C2 already being object oriented. It gives us objects with state and behaviour. The various constructive (!) suggestions being made don't require a change in C2's fundamental paradigm.Velojet2012-09-14 21:45:21
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Post » Sat Sep 15, 2012 10:33 am

Hi there,

My meaning is - real programming is sh*t - Construct 2 is Magic!

@Ashley and Tom - What you have created is absolute Groundbreaking!
Making Games with C2 is absolute Intuitive - and to this C2-Base you can
add more and more Magic's.

Can't wait your next releases!

KMag

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Post » Sat Sep 15, 2012 2:30 pm

@Kiyoshi - what exactly do you mean by "different picking scopes"?
Scirra Founder
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Post » Sat Sep 15, 2012 4:19 pm

I meant something like: If an event sheet is assigned to a specific object on scene the events will relate only to that instance, so single scope. If assigned to an object type, all objects of that type, bigger scope. If assigned to scene, then all objects from that scene, full scope and so on. Don't know if it could go more high level than scene scope... The idea is having total control of picking. Of course that can all be done with current system. It's just harder. It's only an idea that passed my mind, don't know if it would be viable to implement. It's like a picking top level filter.Kiyoshi2012-09-15 16:23:27
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