C2/C3 Spawned particles behave diff<SOLVED: Im an idiot>

Bugs will be moved here once resolved.

Post » Wed Aug 23, 2017 7:31 pm

Disregard this, it was because the placed instance had a general (not particle plugin proterty) angle and the spawned one has 0 by default. Delete or move to closed! :roll:

Problem Description
Particles spawned from another object behave incorrectly.

Attach a Capx
Capx

Description of Capx
It shows an in-editor placed particle object versus the same thing but spawned from a sprite.

Steps to Reproduce Bug
  • Create particle effect on a layout
  • Make another object spawn the same particle object
Observed Result
The particle emitters looks noticeably different, the spawned one looks more scattered.

I checked them on debug mode to see if the spawned one didn't take the default values for some reason, but both have the same parameters! yet still behave differently. It appears as if the spawned one has a wider spray cone, despite debug mode saying otherwise.

Expected Result
Obviously, the spawned particles should behave according to their default properties.

Affected Browsers
  • Chrome: (YES)
  • FireFox: (YES)

Operating System and Service Pack
W7 Sp1

Construct 2 Version ID
R244-64 bit (Reproduced on C3 too)
B
27
S
7
G
1
Posts: 76
Reputation: 2,121

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